The Switch 2 has now sold 23.68 million units worldwide | Image: Jason Siu / FullCleared

Switch 2 Reaches 23.68M Units Sold in Nintendo Q1 Results

By Jason Siu Published 2 min read In News Tags Switch, Switch 2
The Switch 2 has now sold 23.68 million units worldwide | Image: Jason Siu / FullCleared
By Jason Siu Published 2 min read In News Tags Switch, Switch 2

We are an ad-free site, so this post may contain affiliate links. If you wish to support us and use these links to buy something, we may earn a commission. Our disclosures explain more. You can also support us making us a Preferred Source on Google or wishlisting our game, Better Luck Next Run on Steam!

Three months after Nintendo confirmed the Switch 2 closed out its launch year at 19.86 million units, the console has tacked on another 3.82 million, bringing lifetime sales to 23.68 million as of June 30, 2026. Sales are down 34.4 percent year over year, though that comparison is against the launch quarter itself. What’s more interesting is that Nintendo says first quarter sell-through came in ahead of where the original Switch was at the same point in its life, even with a price revision taking effect in Japan on May 25.

Software carried the quarter on both platforms, with Switch 2 software up 9.2 percent year over year to 9.46 million units, helped by Yoshi and the Mysterious Book in May and Star Fox in June. Switch software climbed 38.6 percent to 33.81 million units for a console now in its tenth year. Tomodachi Life: Living the Dream leads the way, shipping 7.94 million units since its April 16 launch on Switch. Sell-through has since topped eight million, per Nintendo’s August 5 estimate.

On the Switch 2 side, Pokémon Pokopia added another 1.27 million units in the quarter, bringing its sell-in total to 3.68 million, and Part 1 of its paid Expansion Pass just launched on August 5. In my review, I called Pokémon Pokopia the best Pokémon game I’ve ever played, so it’s nice to see the sales holding up. Lifetime Switch 2 software sales now sit at 58.17 million units, while Switch software has reached 1.56 billion.

The original Switch moved another 660,000 units during the quarter, pushing its hardware total to 156.59 million as it continues chasing the PlayStation 2’s record of roughly 160 million units. Nintendo also says annual playing users across both consoles held above 100 million for another year, landing at 130 million.

On the financial side, net sales fell 9.5 percent year over year to ¥517.8 billion, while operating profit jumped 150.5 percent to ¥142.5 billion. The profit surge comes from software making up a bigger share of sales, plus roughly $300 million in refunded U.S. tariffs that Nintendo had previously recorded as costs, which the company says it largely absorbed rather than passing on to consumers. The full-year forecast is unchanged at 16.5 million Switch 2 consoles and 60 million software units, with the Switch pegged at 2 million consoles and 105 million games.

When the FY26 numbers dropped in May, I said the bigger question was whether Nintendo could keep its momentum going through year two, and the first quarter is a decent early answer. Fire Emblem: Fortune’s Weave arrives September 17, Nintendo Switch Sports Resort follows on October 22, and The Legend of Zelda: Ocarina of Time is still on the calendar for later this year.

Subscribe to our newsletter and get video game news, reviews, features, and deals straight to your inbox.

This newsletter may contain advertising, deals, or affiliate links. Subscribing to the newsletter indicates your consent to our Privacy Policy. You may unsubscribe from the newsletter at any time.

With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
MORE ON THIS TOPIC AND LATEST NEWS