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Crimson Desert DLC Charting the Unknown Delayed Two Weeks

Pearl Abyss has delayed Crimson Desert Enhanced: Charting the Unknown by two weeks, and the $24.99 DLC now launches on October 29, 2026.

Charting the Unknown adds ships and underwater exploration to Pywel | Image: Pearl Abyss
Charting the Unknown adds ships and underwater exploration to Pywel | Image: Pearl Abyss

When Pearl Abyss revealed Crimson Desert Enhanced: Charting the Unknown during the September 3 State of Play, the first DLC for Crimson Desert was set for October 15, but it’s now releasing two weeks later on October 29. In a message posted to the game’s official X account, the team said it needs additional development time to deliver a more polished and stable experience, and it apologized for the longer wait. Pearl Abyss says the extra two weeks will go toward further refining the content, and the DLC now unlocks at 3:00 PM Pacific (6:00 PM Eastern).

Charting the Unknown costs $24.99 on PlayStation 5, XBOX Series X|S, and PC via Steam and the Epic Games Store, and preorders include the Charter’s Diving Set for Kliff and Oongka and the Charter’s Light Diving Set for Damiane. The DLC lets you take command of your own ship and sail out to uncharted islands, with underwater treasures and sunken ruins below the surface and new threats on both land and sea. It also upgrades housing, so you can customize a home, rent and manage facilities, and build deeper bonds with the people of Pywel. New stories cover an ominous presence in the desert, a dangerous political conflict, a journey beyond time, and an ancient secret beneath the waves.

Crimson Desert launched on March 19 and went on to cross six million copies sold in 83 days, and at the time, Pearl Abyss said content and feature updates would arrive gradually from June through September. The game is also nominated for PC Game of the Year and Best Soundtrack at the Golden Joystick Awards 2026.

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Jason Siu

Player 1

Jason Siu

With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.