Granblue Fantasy: Relink - Endless Ragnarok Review | Image: Cygames / FullCleared

Granblue Fantasy: Relink – Endless Ragnarok Review: Sky’s the Limit

By Jason Siu Published 9 min read In Reviews Tags Granblue Fantasy Relink
Granblue Fantasy: Relink - Endless Ragnarok Review | Image: Cygames / FullCleared
By Jason Siu Published 9 min read In Reviews Tags Granblue Fantasy Relink

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Quick Verdict

Missed the Airship

Granblue Fantasy: Relink - Endless Ragnarok Review Gallery | Image: Cygames / FullCleared

Granblue Fantasy: Relink launched in February 2024, and it completely flew past us. I was busy with Persona 3 Reload and looking ahead to Final Fantasy VII Rebirth, while our group was swept up in the Palworld craze before moving straight into Helldivers 2. It wasn’t until the 2024 Steam winter sale that we finally picked it up, mostly because so many people kept describing it as an anime Monster Hunter and our group had collectively sunk thousands of hours into the Monster Hunter franchise.

My time with the base game ended up being shorter than I would have liked. I took a vacation to Japan in early January 2025 and missed a good chunk of our winter break playing time, logging around 50 hours while several of my friends sank upwards of 200 hours fully building out their rosters. Then we hopped over to Orcs Must Die! Deathtrap in late January before Monster Hunter Wilds arrived and other releases buried the rest of the year. I enjoyed my time with Granblue Fantasy: Relink, and I could see the depth in its builds, but I never sat there theorycrafting multiple characters or truly understanding systems like sigils. I just didn’t have the time to engage with it all.

I never reviewed the base game either, since we played it a year after launch and there were already plenty of reviews out by then. When Endless Ragnarok was announced, I knew this would be my chance to finally see everything Granblue Fantasy: Relink has to offer. Fortunately, Ubisoft was nice enough to send me a key for Assassin’s Creed Black Flag Resynced ahead of its launch, so my schedule was completely clear when Endless Ragnarok arrived. The result? Over 60 hours in five days. Yes, many of those hours were AFK farming with Full Assist while I was working, but there’s still a ton of content to enjoy here.

Fatebreaker Bad

Granblue Fantasy: Relink - Endless Ragnarok Review Gallery | Image: Cygames / FullCleared

I’m going to assume that if you’re reading an Endless Ragnarok review, you already understand what Granblue Fantasy: Relink is. For those who somehow don’t, it’s an action RPG built around individual quests that each take place on their own map. You drop in, clear the objectives, collect a pile of loot, and repeat. It’s a little different from Monster Hunter, where you’re dropped into a large map to hunt down your prey, but the gear-up-and-fight-bigger-things loop will feel immediately familiar to anyone who has played one.

While the base game had a full questline that carried you through a variety of maps and mission types, Endless Ragnarok is much more focused on mainly small maps and boss fights. There are some quests with different objectives sprinkled in, but the vast majority of the new Fatebreaker content has you and your team of four squaring off against a single massive threat. If that sounds narrow on paper, it didn’t feel that way in practice, because the fights themselves are where this game shines.

The story is a different matter. Honestly, I’m really not sure what story Endless Ragnarok was trying to tell. The tales behind some of the individual characters are semi-interesting, but they’re not very compelling, and the overall narrative never grabbed me. This is a gameplay-first expansion through and through, and I would not recommend Endless Ragnarok for its story. If the story is all you care about, Full Assist and the difficulty settings will carry you through it, but you’d be buying this one for the wrong reasons.

Conflux Capacitor

Granblue Fantasy: Relink - Endless Ragnarok Review Gallery | Image: Cygames / FullCleared

The biggest addition in Endless Ragnarok is the Conflux, a roguelite mode where you choose one of three auras or bonuses after clearing each room. It’s pretty standard fare as far as roguelite structures go, similar to what God of War Ragnarök did with its Valhalla DLC, and it reminded me a lot of Wuthering Waves’ roguelite mode. The Conflux is designed for solo play, though you still bring your full team of four (no supports allowed), and it quickly became my favorite way to spend time in the game when my friends weren’t online to farm.

Beyond being fun, the Conflux is a great place to farm materials. It’s certainly a nice break from farming the same quest or boss over and over, and there’s enough variability between runs to keep it interesting. My favorite surprise is the random Dexterity rooms, which throw completely different objectives at you, like spotting the difference between two scenes or playing Granblue Fantasy: Relink’s version of the shell game. It’s a small touch, but it keeps runs from blurring together.

The Conflux is also the reason I caught up to my friends so quickly. Although I had some catching up to do because their rosters were fully built, quick Conflux runs got me the materials I needed to bring my team back up to speed, and it wasn’t long before we were clearing Chaos++ content together. For anyone returning to the game after a long break, this mode alone smooths over what used to be a daunting gear gap.

Trait Expectations

Granblue Fantasy: Relink - Endless Ragnarok Review Gallery | Image: Cygames / FullCleared

Endless Ragnarok adds six new playable characters: Beatrix, Eustace, Fraux, Fediel, Maglielle, and Gallanza. Each caters to a different playstyle, and together they meaningfully expand how you can approach team building. I stuck with my Tweyen main since I already had her somewhat built from the base game, but I’m already researching how to build Fraux, Fediel, and Maglielle next. The new characters I sampled were fun, and several have mechanics that feel unlike anything else on the roster.

The other major system addition is Master Traits, which really blow open the building opportunities. There’s a lot of depth and variety in how you can build each character and your entire party of four, and the puzzle of fitting as many traits as possible into a single team is really addictive. If you’re one of those players who loves figuring out how to min-max stats and make numbers go up, Endless Ragnarok is the game for you.

Then there are summons, which change the math yet again. Summons provide group-wide trait bonuses, which can completely reshape how you build your team, since a single summon choice ripples across all four characters. Of course, they’re also extremely powerful to call upon during combat, though I wouldn’t necessarily say attacking with them is terribly fun. Summons can also trigger powerful Primal Bursts after a full party burst, adding another wrinkle to how you time your Skybound Arts. Finally, weapons get a new tier of upgrades called Transcendence, which really makes the numbers go up. You’ll have to progress through the game before you can Transcend all weapon types, though, as Ascension weapons unlock partway through and Terminus weapons don’t unlock until the end of the campaign (maybe now the internet AI bots will get it right when you search for an answer). Between Master Traits, summons, new sigils, Transcendence, and six new characters to learn, I can’t wait to build out more of the cast just to see how differently each of them plays.

Grind and Bear It

Granblue Fantasy: Relink - Endless Ragnarok Review Gallery | Image: Cygames / FullCleared

Now, as I mentioned before, a lot of this game is very repetitive. You’ll be farming the same content over and over, and some fights can take 10 to 15 minutes if your team isn’t powerful enough, which can get frustrating fast. The saving grace is that Full Assist has been expanded to work in Chaos, Chaos+, and Chaos++ content, letting the AI take control of your character for everything except movement. Yes, it sounds a little weird that you still have to steer your own character, but if your team is strong enough, you can effectively AFK farm materials while watching TV or YouTube, or even playing another game.

Endless Ragnarok also introduces crossplay across all platforms, though I played entirely on PC and can’t speak to how well it works in practice. You can also share a character and borrow one from another player. Grabbing a strong carry as the fourth member of your group makes content noticeably easier to clear and farm, and it pairs nicely with the assist systems. The game is surprisingly fun and relaxing to play this way, with the AI perfectly dodging attacks while all you’re worried about is positioning and firing off your Skybound Arts.

Some people are going to hate me for saying this, but in a way, Endless Ragnarok can be treated like an idle game. You let your AI team farm materials for a while as it auto-repeats quests, then upgrade your characters as you see fit before farming the next batch of materials you need. It’s obviously not for everybody. For me, though, the loop of passive farming feeding into active build experimentation is exactly what kept me so engaged the last few days.

To Infinity and Beyond

Granblue Fantasy: Relink - Endless Ragnarok Review Gallery | Image: Cygames / FullCleared

The real endgame comes in the form of Defy Infinity, where Full Assist doesn’t work at all. As with the base game’s hardest difficulty, Defy Infinity requires you to take full control of your character, and I think that’s a pretty good compromise. The AI can handle the farm, but the content that actually matters still tests whether you’ve learned your character and the fight in front of you.

Those fights are fast-paced, action-based, and loaded with mechanics to deal with. I jokingly say there have to be some team members from classic Final Fantasy XIV: A Realm Reborn on the design team at Cygames, because I see so much of that game’s inspiration in many of the boss mechanics and fights. In that sense, this is very much like a Monster Hunter game with very different gameplay. The loop now consists of repeating the same process with other characters to see how they play and what teams I can build to clear content faster.

If you’re looking for an action RPG with serious build depth, a mountain of customization options, and fast-paced, skill-based combat, Endless Ragnarok is one of the best out there. Just know what you’re signing up for: the story won’t carry you, and the grind is the game. After sleeping on Granblue Fantasy: Relink at launch, I’m the one obsessing over builds now. Better late than never.

Granblue Fantasy: Relink – Endless Ragnarok has an official release date of July 9, 2026, for PlayStation 4, PlayStation 5, Switch 2, and PC. This review is based on a purchased retail copy of the game on PC. While FullCleared does have affiliate partnerships, they do not influence our editorial content. We may, however, earn commissions for products purchased via affiliate links.

Granblue Fantasy: Relink – Endless Ragnarok Review Gallery (possible spoilers!)

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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