PlayStation 5 hardware shipments fell to 1.6 million units in the quarter ending June 30, down from 2.5 million in the same quarter last year. That works out to a 36 percent decline, and it follows the FY25 full-year figure of 16 million units that Sony reported back in May. Hardware is disclosed on a sell-in basis, so these are units shipped to retailers rather than units bought by players.
Software told a steadier story. Full game software sales across PlayStation 4 and PlayStation 5 came in at 66.1 million units, essentially flat against the 65.9 million Sony moved a year ago. First-party titles accounted for 6.0 million of that, down from 6.9 million, which tracks with a quarter that had no major Sony-published release. The digital download ratio sat at 82 percent, off a single point from last year’s 83 percent.
Revenue for the Game & Network Services segment landed at ¥937.1 billion, effectively unchanged year over year, but the mix underneath shifted noticeably. Hardware revenue dropped 9.8 percent to ¥138.3 billion while Network Services, which covers PlayStation Plus and advertising, climbed 20.9 percent to ¥208.6 billion. In my write-up of Sony’s FY25 results, I said hardware shipments were softening while the services and software side kept moving in the right direction, and this quarter continues that pattern. Physical software revenue slipped to ¥20.5 billion, which is worth watching now that Sony is ending physical disc production for new games.
Operating income for the segment jumped 36.5 percent to ¥202.0 billion, helped considerably by something that isn’t there. Sony booked no non-recurring items at all this quarter, against the ¥120.1 billion in Bungie impairments that ran through FY25. Writing about that FY26 outlook in May, I expected it to mean more services revenue, fewer hardware shipments, and no fresh nine-figure Bungie writedowns, and the first quarter delivered all three. Sony also raised its full-year segment forecast, lifting projected sales from ¥4,420 billion to ¥4,540 billion and operating income from ¥600 billion to ¥660 billion. The company notes that the July 28 Kumamoto Earthquake is not factored into any of these projections.
PlayStation Monthly Active Users came in at 125 million, up from 123 million a year ago and level with where FY25 finished. One number Sony left untouched is Ghost of Yōtei, which still shows 3.3 million sell-through units as of November 2, 2025, the same figure disclosed two quarters ago. No first-party title received an updated total this time around, so insights on Sony’s own software performance will have to wait until the next report.