The Mobapad M6 HD controllers were our favorite for the original Switch, and we’ve been anxiously awaiting the launch of Mobapad’s Switch 2 controllers. While Mobapad did launch adapters so that the M6 can be used with the Switch 2, it’s not the most elegant solution, and we always knew it was a stopgap until Mobapad was ready with its new product. Well, that product is finally around the corner, as the M12-HD and M12 Pro have been unveiled. Mobapad confirmed to us that preorders will open on February 28, 2026, with the M12-HD priced at $89.99 and the M12 Pro at $99.99.
Both models feature TMR Glide Sticks, mechanical buttons, macro programming, a turbo function, mechanical microswitches for the triggers, motion control, NFC support, a power-saving mode, and vibration. The differences between the two are admittedly a bit confusing, and we’ve reached out to Mobapad for clarification. The M12-HD has an exclusive M button, while the M12-Pro has a C button for chat. The M12-HD features HD Rumble, while the more expensive Pro strangely has standard vibration. In exchange, the M12-Pro has 9-axis motion control support, while the M12-HD has 6-axis.

Either way, both controllers have been ergonomically redesigned to feel comfortable in hand and provide better balance on the console. As someone who juggles between the ROG Xbox Ally X and the Switch 2 for handheld play, I can tell you the Switch 2 is extremely uncomfortable to use compared to the ROG Xbox Ally X. The Mobapad M6 HD on the Switch made a world of difference when it came to comfort, and I expect the M12 to do the same.
The controllers also have laser-engraved logos with colored lighting that can be customized or turned off entirely. Both controller models will have 800mAh of battery capacity, with Mobapad estimating 15 to 20 hours of playtime on a single charge. There is a power toggle on the back of the controllers to stop the Switch 2 from powering the controller in order to preserve battery life.
We’re extremely excited to get our hands on the Mobapad M12 controllers when they launch, and we’ll be publishing a full review. Hopefully they arrive in time for Pokémon Pokopia, as I know I’ll be spending dozens of hours with that game.