Master Chief returns in Halo: Campaign Evolved on July 28 | Image: XBOX

Even on PS5, Halo: Campaign Evolved Requires an XBOX Account

By Jason Siu Published 3 min read In News Tags Halo Campaign Evolved
Master Chief returns in Halo: Campaign Evolved on July 28 | Image: XBOX
By Jason Siu Published 3 min read In News Tags Halo Campaign Evolved

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The team behind Halo: Campaign Evolved published a new Q&A this week, running through some of the most common questions ahead of the game’s July 28 launch and the July 23 early access window for Premium Edition preorders. It follows a steady run of prelaunch coverage, including a recent cinematic story trailer, but the detail most players will want to know going in is the account requirement, and it applies no matter where you play.

To play Halo: Campaign Evolved at all, solo or co-op, you’ll need a Microsoft account and an XBOX Gamertag on every platform. The team notes this is the same setup already required for Halo: The Master Chief Collection and Halo Infinite, where it handles cross-platform play and progression. The specifics shift by platform, though.

On PlayStation 5, split-screen requires both accounts to have PlayStation Plus and be linked to a Microsoft account, and those same PlayStation Plus subscriptions also cover online co-op. On XBOX Series X|S, a second split-screen player needs their own Microsoft account, while online co-op requires an active XBOX Game Pass subscription. On Steam, you’ll just need to link a Microsoft account. The team recommends creating an XBOX account ahead of time so you’re not stuck doing it on launch day.

Outside the account talk, the team confirmed the Collector’s Edition is officially sold out with no restock planned. On the reselling concerns, they said retail partners audited orders and found no evidence of widespread scalping, with only a small share of purchases flagged as suspicious before being refunded and relisted, so a few units could still trickle back as preorders get canceled. More Halo: Campaign Evolved collectibles are planned through the year as part of Halo’s 25th anniversary.

Master Chief returns in Halo: Campaign Evolved on July 28 | Image: XBOX

A big chunk of the Q&A dug into Skulls and smaller gameplay details. Skulls have to be found before they can be applied, with three hidden on each mission and another three granted once you unlock Campaign Remix. A couple of the new features are tied to specific Skulls, too: third-person mode unlocks after you find the “Perspective” Skull in one of the game’s 13 missions, and the old backpack reload from Combat Evolved returns through a “Stowed Reload” Skull. There’s no Photo or Theater Mode planned, though the Blind and Acrophobia Skulls together can set up some unusual screenshots, and hitmarkers can be switched off in the settings.

On the cosmetic side, the Mark IV armor is limited to the three new bonus missions, and any Spartan customization you pick won’t appear in cutscenes so the story stays faithful to the original. Sgt Johnson’s Stanchion weapon stays exclusive to his prequel missions, and there are no assassination animations, though backsmacks still land as one-hit kills. LASO won’t run every Skull at once but a curated, still-brutal selection, with more details promised closer to launch. The team also confirmed there are no plans to turn the game into a live service, so no post-launch story DLC, Firefight, or extra Skulls are on the way.

The co-op breakdown was the most detailed answer in the Q&A, which matters for the split-screen and online crowd. Each mission scales to your party size, so a four-player lobby can mean more enemies, a higher chance of foes upgrading to tougher ranks, and smarter AI that dodges grenades and falls back to recharge shields more aggressively. To keep mixed-skill groups balanced, the team added Difficulty Modifiers that each player sets individually, covering damage resistance, shield recharge rate, damage dealt, melee damage, and ammo options. One catch: turning Difficulty Modifiers on disables some achievements for everyone in the Fireteam.

As for getting in early, the team reiterated there’s no public demo planned, but the Premium Edition preorder still grants up to five days of early access starting July 23. You don’t need to play the original campaign before the three new prequel missions, though they recommend new players start with the originals for the tutorials along the way. The team also says it plans to run more of these Q&As, so questions are still open. And as for whether it’s July 28 yet, the answer, sadly, is not quite.

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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