Cities: Skylines II Console Versions Delayed to Spring 2024

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Cities Skylines II

By: Jason Siu

Published:

2 min read

Home » News » Cities: Skylines II Console Versions Delayed to Spring 2024
Cities: Skylines II is now launching on PlayStation 5 and Xbox in Spring 2024

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Cities: Skylines II is one of the top games we’re looking forward to playing in October, but it will be available only on PC next month. The team at Colossal Order has confirmed Cities: Skylines II won’t be launching on PlayStation 5 and Xbox Series X|S until Spring 2024. The delay was necessary to “reach the quality targets” the company has set for console. The PC version of the game is still launching on October 24 and Colossal Order has updated the minimum and recommended specs. The recommended specs are surprisingly high.

Minimum Spec FHD machines:

  • CPU: Intel Core i7-6700K | AMD Ryzen 5 2600X
  • RAM: 8 GB
  • GPU: Nvidia GeForce GTX 970 (4 GB) | AMD equivalent
  • OS: Windows 10 Home 64 Bit

Recommended Spec FHD machines:

  • CPU: Intel Core i5-12600K | AMD Ryzen 7 5800X
  • RAM: 16 GB
  • GPU: Nvidia GeForce RTX 3080 (10 GB) | AMD equivalent
  • OS: Windows 10 Home 64 Bit | Windows 11

Hello City Building Enthusiasts!

We are sharing an update with you on the upcoming launch of Cities: Skylines II.

We are hard at work preparing the game for our release on October 24th. While doing so, we have realized that we need more time to reach the quality targets we have set for Console. As we want to provide the best experience for our players, we are updating the release window for Xbox and PS5 to Spring 2024.

The additional time allows us to focus on matching the quality and performance across all platforms.

We’ll share more updates on the console release window soon.
As work on optimization continues, we’re also updating the minimum and recommended PC specs.
If you have remaining questions, please find our FAQ here.

In the meantime, we are excited to welcome PC players to build their dream cities on October 24.

Happy Building!

Colossal Order & Paradox Interactive

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With over 20 years in online publishing, Jason Siu is the Community Director at Autoverse Studios, where he also contributes to the design and development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.

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