Behind the Shadows opens with Panache's research trip to Amsterdam | Image: Panache Digital Games

1666: Amsterdam Kicks Off Its Behind the Shadows Diary

By Jason Siu Published 2 min read In News Tags 1666 Amsterdam
Behind the Shadows opens with Panache's research trip to Amsterdam | Image: Panache Digital Games
By Jason Siu Published 2 min read In News Tags 1666 Amsterdam

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Panache Digital Games has kicked off a new developer diary series for 1666: Amsterdam, the project creative director Patrice Désilets revived at Summer Game Fest after more than a decade in limbo. The series is called Behind the Shadows, and the first episode, “The Vision: The Real City That Became a Myth,” gets into how the team turned the real Amsterdam into the game’s mythologized version of the city.

The big takeaway from the episode is that the entire studio traveled to Amsterdam in 2024 to study the city in person, from its streets and canals to its architecture, sounds, and atmosphere. Rather than work from online references alone, the full team wanted to get a feel for the city’s scale and rhythm firsthand. Désilets framed the trip as a way to put the team inside the project, telling them to “come into your game” and experience it the way he had.

The diary also touches on the game’s exploration systems, including the ability to enter houses, move across rooftops, and navigate the city alongside a feline companion. That last detail connects back to the reveal, where Désilets introduced a companion named Aaron, a character from the game’s 1999 timeline who sees the world through the eyes of a cat. Senior level designer Maxime Fortin explained that players can enter homes through a window with their cat and find different opportunities depending on how they choose to approach the city.

The episode was filmed at the historic Château Ramezay in Old Montreal, and Panache is positioning Behind the Shadows as an ongoing series with regular looks at the game’s development. 1666: Amsterdam is still headed to Early Access on PC in 2026, with console versions planned for later. The free prologue that launched alongside the reveal is available now on Steam and the Epic Games Store, so there’s an easy way to sample the world while the diaries roll out.

The Real City That Became a Myth | 1666 Amsterdam Devlog 01

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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