1666: Amsterdam will launch in Early Access on August 25 for $29.99, Panache Digital Games announced today, with the PC release landing on both Steam and the Epic Games Store. The date caps a steady drip of information since the game’s surprise revival at Summer Game Fest in June, where creative director Patrice Désilets brought back a project that had spent more than a decade in limbo. Console versions are still planned for later.
Alongside the date, Panache released a new Gameplay Feature video that it’s billing as the most in-depth look yet at the game’s core systems. The footage digs into the investigation mechanics players will use to hunt the Originals, the ancient entities who have lived among Amsterdam’s people for centuries, and it also covers combat, the day and night cycle, and Noa’s mystical abilities. Aaron gets screen time too, with his feline gameplay on display alongside a look at how the two characters combine their skills to uncover the city’s hidden truths.
I wrote back in June that some games become legends just by refusing to die, and 1666: Amsterdam earned that status the hard way: the project started at THQ Montreal in 2011, slid into Ubisoft’s hands during the bankruptcy, and only returned to Désilets in 2016 after a years-long rights fight. By Panache’s count, getting it to this point took nearly 70 developers and six years of active work.
The months since the reveal have been steady ones for Panache, with the studio filling in the world and its characters through the Behind the Shadows developer diary series. The free 30-minute prologue, Noa’s Commencement, also remains available on Steam and the Epic Games Store for anyone who wants to meet Noa ahead of launch. Désilets described that prologue as “an amuse-bouche before a nine-course dinner” back at the reveal, and the first real course arrives August 25.