The Subnautica 2 Early Access roadmap details two improvement updates before the next major expansion | Image: Unknown Worlds

Subnautica 2 Lays Out Early Access Roadmap, Hits 2M Sales

By Jason Siu Published 2 min read In News Tags Subnautica 2
The Subnautica 2 Early Access roadmap details two improvement updates before the next major expansion | Image: Unknown Worlds
By Jason Siu Published 2 min read In News Tags Subnautica 2

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Hot off the heels of Subnautica 2 hitting 1 million copies sold before Early Access even launched, Unknown Worlds has shared its roadmap for the months ahead as the game crosses two million sold. The plan is to roll out two focused improvement updates before the next big expansion lands, with the team’s framing being that “not all updates will look the same.”

The first update, EA 1.1, is the quality-of-life pass. Unknown Worlds is planning improvements to the Biomods system, Blight encounters, Wrecks gameplay, vehicle docking and fabrication, the PDA Databank, and the Voicelogs priority system, along with new additions like more passive Biomod slots, a storage cache, and a Sprint function. Honestly, Sprint being a planned addition rather than a launch feature is a little surprising to me, but I’ll take it whenever it shows up.

The second update, EA 1.2, is co-op focused. Improvements to HUD signals, the base builder tool, and the pinned recipes system are planned, alongside additions like voice chat, emotes, player trading, player revive, and additional customizations. Many of these are the features players expect with a co-op game, so it’s good to hear they’re in the works.

Beyond those two updates, the team has the “Future” bucket, which is the big expansion content. That means expanding the world with new biomes, new creatures, new resources, new tools, a new vehicle, and the next chapter of the story. There’s no timeline attached to any of it, which is fair since Unknown Worlds has publicly said Early Access is expected to last two to three years. Bug fixes, balance tuning, and optimization are ongoing throughout.

Personally, we’re about six hours into Subnautica 2 as a group, and we’re loving everything we’ve seen so far. It’s basically a polished Subnautica experience with co-op, which is exactly what I was hoping for. The team is asking the community to use the in-game feedback tool and the Nolt suggestion board to help shape what comes next, so if you’ve got specific requests, that’s where they want to hear them. With the launch numbers Subnautica 2 has already put up, Unknown Worlds will have plenty of motivation to keep the momentum going.

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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