Unknown Worlds is addressing creature balance and mitigation tools in the coming weeks | Image: Unknown Worlds

Subnautica 2 Devs Hold Line on Combat, Tweak Creatures

By Jason Siu Published 2 min read In News Tags Subnautica 2
Unknown Worlds is addressing creature balance and mitigation tools in the coming weeks | Image: Unknown Worlds
By Jason Siu Published 2 min read In News Tags Subnautica 2

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We’ve been thoroughly enjoying Subnautica 2 in co-op since its Early Access launch on May 14, but it hasn’t been all smooth sailing for Unknown Worlds. Following last week’s Early Access roadmap reveal, the studio has now published a community letter directly addressing the biggest pieces of player feedback, walking back some recent dev comments that made players feel ignored, and making it clear that traditional combat still isn’t on the table.

Creature balance is the first thing Unknown Worlds wants to fix, acknowledging that some predator encounters currently feel more frustrating than tense, and that the mitigation tools players have aren’t always clear, reliable, or satisfying. Upcoming patches will include adjustments to creature aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness, and how creatures interact with vehicles and bases. Considering how annoying the Needler Mango has been for our group, we’re looking forward to these tweaks.

Combat is the bigger topic, though, and Unknown Worlds directly addressed the strong community request for ways to actually kill hostile creatures. The answer is the same as it’s been since launch: it’s not happening. The studio framed its position as “Subnautica has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat,” and emphasized that the direction isn’t about judging players who want combat. I’m sure the point will remain divisive, but the vulnerability is a huge part of what makes Subnautica 2’s underwater setting work. That said, the studio also acknowledged that the design only works if encounters feel fair and readable, and right now, that bar isn’t being cleared consistently.

Unknown Worlds also apologized for recent comments from the team that made players feel ignored or dismissed, saying Early Access “should be a conversation with our players, not a one-way explanation from the development team.” The studio committed to listening, explaining decisions respectfully, and showing through actions that feedback is shaping the game. After everything this team has been through over the past year, including leadership shakeups and lawsuits, it’s a more measured tone than some of the recent back-and-forth on Steam and Discord might have suggested.

Improvements aimed at the concerns raised in the letter are expected to roll out “in the coming weeks,” which lines up with the EA 1.1 quality-of-life update on the roadmap. Whether that’s enough to bring back players who bounced off the launch experience remains to be seen, but for now, it’s a clear signal that Unknown Worlds is willing to course-correct on tone, even if the core design pillars aren’t moving.

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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