Scuf Gaming has officially launched the Scuf Omega, its new flagship performance controller licensed for PlayStation 5. Available worldwide starting today, May 12, 2026, the Omega comes in at $219.99 and is compatible with PlayStation 5, PlayStation 5 Pro, PC, Mac, iOS, and Android. International pricing lands at €239.99, £209.99, and 37,980 yen, with availability varying by region. This is Scuf’s most feature-rich controller to date, and based on the spec sheet, it’s somewhat like a pro version of the DualSense Edge for the competitive-minded audience.
The headline number is 28 total inputs, including 11 customizable ones: four rear paddles, two side buttons, and five G-Keys. Scuf’s pitch is that putting those inputs where your fingers already rest lets you do things like jump without lifting a thumb, reload while still aiming, or slide mid-sprint. Remapping can be done directly on the controller or through the Scuf Mobile App on iOS and Android, which handles profile management, true 0 percent deadzones, response curve tuning, SOCD settings for fighting games, and RGB lighting customization on PC.

Under the hood, the Omega uses Omron mechanical switches across its Instant Triggers, D-Pad, and action buttons, the same technology found in high-end gaming mice. The Endurance TMR thumbsticks use non-contact magnetic sensing for long-term reliability, with concave or domed caps available in short or tall heights. Adjustable Instant Triggers let you toggle between click mode for FPS accuracy and full analog range for racing or flight games.
The most notable omission is haptic feedback. Scuf has removed the vibration modules entirely, which the company is framing as a weight reduction and aim stability move. The reality is that competitive players generally don’t want haptics. They’re a distraction during the micro-adjustments that decide gunfights, and most pros disable rumble in settings anyway. The Omega just bakes that preference into the hardware, which is in line with what Scuf has done on its previous Reflex models. It also makes clear who this controller is for. If you’re someone who loves the DualSense’s rumble in single-player games like Astro Bot or Saros, this isn’t the controller for you. If you’re spending most of your time in Call of Duty, Marvel Rivals, or Apex Legends, the lack of haptics is the point.