With Saros just two weeks away from its April 30 launch, Housemarque has shared details on how the game takes advantage of PlayStation 5 hardware. The studio has been building toward this moment since it first revealed the game in February 2025, and based on what we’ve seen from the gameplay reveal and recent hands-on previews, it’s shaping up to be one of the year’s biggest releases.
On PlayStation 5 Pro, Housemarque has upgraded to the latest version of the PSSR upscaler released in March, delivering an image that the studio says is barely distinguishable from native 4K. The base render resolution before upscaling has also been increased on PlayStation 5 Pro, resulting in a sharper image at 60 FPS compared to the standard PlayStation 5. Both consoles run the game at a locked 60 FPS during gameplay, with the only exception being key story cinematics, which drop to 30 FPS to push higher quality character models, lighting, and post-processing at peak resolution.
Building on what it achieved with Returnal, Housemarque has evolved its use of the PlayStation 5’s Tempest 3D AudioTech, promising a more immersive soundscape when using compatible headphones or a 3D audio setup. The DualSense wireless controller also plays a significant role in combat. Pulling L2 halfway activates a weapon’s alt fire, which can range from grenade launchers to ricochet projectiles, while pulling it all the way down triggers the Eclipse-driven Power Weapon for a devastating attack using energy absorbed by the Soltari Shield.
Those who want to jump in early can grab the Digital Deluxe Edition for 48-hour early access ahead of the April 30 launch, along with celebration suits inspired by Returnal, God of War, and Ghost of Yōtei. Preordering either edition unlocks the Hands of Shore Armour.