For now, 2XKO lives on but it doesn't look good | Image: Riot Games

Riot ‘Reducing the Size of the 2XKO Team’

By Jason Siu Published 2 min read In News Tags 2XKO
For now, 2XKO lives on but it doesn't look good | Image: Riot Games
By Jason Siu Published 2 min read In News Tags 2XKO

We are an ad-free site, so this post may contain affiliate links. If you wish to support us and use these links to buy something, we may earn a commission. Our disclosures explain more. You can also support us by subscribing to our YouTube channel or making us a Preferred Source on Google!

Riot Games’ 2XKO officially launched on January 20, 2026, and while the team should be celebrating all those years of hard work and development, some of them are updating their LinkedIn profiles. In a post published on Riot Games’ official website, Tom Cannon, 2XKO’s executive producer, confirmed the company has reduced the size of the 2XKO team. According to Cannon, 2XKO has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term.

Generally, these messages are sugarcoated, and this one isn’t any different. Riot is claiming that a smaller, focused team will allow it to dig in and make key improvements to the game. The company is saying it’s reshaping the team to give 2XKO a more sustainable path forward. For now, plans for the 2026 Competitive Series are unchanged and 2XKO will remain committed to partnering with tournament organizers and local communities. As for those team members who are impacted, Riot says it’s doing what it can to help find them opportunities within Riot where possible, and providing a minimum of six months of notice pay and severance when that’s not possible.

It’s not uncommon for development teams to downsize following the launch of a game, especially if the entire team isn’t needed to support it moving forward. Still, this cycle in the gaming industry is hardly sustainable. There was always a belief that working for big companies like Riot Games and Blizzard Entertainment meant job security, but these days, that’s hardly the case. Personally, I find it more interesting to see how many of these talented developers take matters into their own hands. With increasing access to AI tools that are capable of helping produce games, I wouldn’t be surprised if more and more indie developers choose their own path rather than signing an employment contract.

Subscribe to our newsletter and get video game news, reviews, features, and deals straight to your inbox.

This newsletter may contain advertising, deals, or affiliate links. Subscribing to the newsletter indicates your consent to our Privacy Policy. You may unsubscribe from the newsletter at any time.

With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
MORE ON THIS TOPIC AND LATEST NEWS