The bull shark surfaces at Neptune's Kingdom in Maneater 2 | Image: Tripwire Interactive

Maneater 2 Announced for 2027, Set in a Luxury Theme Park

By Jason Siu Published 2 min read In News Tags Maneater 2
The bull shark surfaces at Neptune's Kingdom in Maneater 2 | Image: Tripwire Interactive
By Jason Siu Published 2 min read In News Tags Maneater 2

We are an ad-free site, so this post may contain affiliate links. If you wish to support us and use these links to buy something, we may earn a commission. Our disclosures explain more. You can also support us making us a Preferred Source on Google or wishlisting our game, Better Luck Next Run on Steam!

The setup for Maneater 2 is an invite-only preview event at Neptune’s Kingdom, an ultra-luxury private island theme park built around the grandeur of Ancient Rome, with a man-eating bull shark swimming unattended in its waters. Tripwire Interactive and Demiurge Studios revealed the sequel to 2020’s Maneater during today’s State of Play for a launch later in 2027, and while the PlayStation Blog post from Tripwire’s Mason Moreau is written around PlayStation 5, the game is confirmed for XBOX Series X|S, Switch 2, and PC via Steam and the Epic Games Store as well.

Park CEO Victor Reardon bills Neptune’s Kingdom as an exclusive gateway to Ancient Rome, and Tripwire describes it as combining the excess of Las Vegas with the whimsy of Anaheim while pushing technological, natural, cultural, and ethical boundaries. The goal for the shark, as in the first game, is to eat, explore, and evolve her way to freedom, and Tripwire is calling the whole thing a ShaRkPG again.

The bull shark surfaces at Neptune's Kingdom in Maneater 2 | Image: Tripwire Interactive

The park’s Marine Research division has altered the tropical climate in various regions to support aquatic biomes from around the world, including arctic and volcanic ones, and its loose approach to genetic experimentation has produced mutations in the local marine life, including, per one attendee, a crab the size of a G-Wagon. Those same experiments are the shark’s upgrade path. Tripwire says the source of the mutations can be exploited over the course of the game, and its press release mentions five genetic modification paths tied to the park’s research, though it hasn’t explained how those work yet. Tripwire’s own framing is that with a park full of guests on green juice and peptides, the shark deserves some body hacking of her own.

Chris Parnell returns as Trip Westhaven, the disgraced reality TV host who narrated the first game, and he’s once again the shark’s source of color commentary as the two of you figure out what Neptune’s Kingdom actually is. Above the water, Tripwire promises a playground of points of interest stocked with thought leaders, media luminaries, and over-armed security, and below it, a food chain disrupted by submersible human threats and highly evolved apex predators guarding the top spot. It’s the first Maneater built on Unreal Engine 5, which Tripwire is using for light that diffuses realistically through water, improved NPC behaviors in the underwater ecosystems, and more detailed environments, and the expanded prey list includes pufferfish, jumbo crabs, piranhas, and groupers.

Demiurge Studios, a Boston-based co-development studio, is working alongside Tripwire on the sequel, and Tripwire is self-publishing the digital versions with PLAION handling physical retail. Tripwire, whose last big release was Killing Floor 3 in July 2025, says the original Maneater and its Truth Quest expansion have reached more than 20 million players since 2020.

Maneater 2 – Announcement Trailer | PS5 Games

Subscribe to our newsletter and get video game news, reviews, features, and deals straight to your inbox.

This newsletter may contain advertising, deals, or affiliate links. Subscribing to the newsletter indicates your consent to our Privacy Policy. You may unsubscribe from the newsletter at any time.

With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
MORE ON THIS TOPIC AND LATEST NEWS