Judas still isn't ready to announce a release date, but promises to be more communicative | Image: Ghost Story Games

Judas Resurfaces With Fancy New Key Art and Some Info

By Jason Siu Published 2 min read In News Tags Judas
Judas still isn't ready to announce a release date, but promises to be more communicative | Image: Ghost Story Games
By Jason Siu Published 2 min read In News Tags Judas

We are an ad-free site, so this post may contain affiliate links. If you wish to support us and use these links to buy something, we may earn a commission. Our disclosures explain more. You can also support us by subscribing to our YouTube channel or making us a Preferred Source on Google!

Considering a new BioShock is nowhere to be seen, many of us are really looking forward to Judas. Currently in development at Ghost Story Games, led by Ken Levine, Judas is a spiritual successor of sorts to BioShock, as Levine originally led the creation of the BioShock series. If you’ve seen the trailers, you’ll get some of those BioShock vibes, but it’s clear that Judas is bringing something entirely new to the table. We’ve seen glimpses of the game since it was first revealed in 2022, and while it still doesn’t have a release date, it’s good to hear from the team.

In a recent dev log, Levine shared the game’s wonderful new key art, which is inspired by Drew Struzan’s work. Fans will probably want to overanalyze the key art, as Levine confirmed every detail is relevant. As of right now, though, there are elements the team isn’t ready to talk about yet. We’re confident the internet sleuths will go to work inspecting the key art, pixel by pixel.

The dev log was mainly published to share details on a major milestone. It’s called Villainy, a central feature of the game. In Judas, the player’s actions will attract members of the Big 3 to the player as friends. If the player ignores one of them for long enough, that member of the Big 3 will become the villain and gain access to a new suite of powers. That villain will also work to subvert the player’s efforts and goals, retaliating in a wide range of ways. While we don’t have all the details, the design clearly revolves around player choice, meaning you’ll need to decide who to pay attention to and who to turn into an enemy.

Levine also talked about the Nemesis System from Middle-earth: Shadow of Mordor, calling it one of his favorites of all time. The core idea behind that system serves as inspiration for how Judas will handle the player’s relationship with the Big 3. The ultimate goal is for the player to know these characters intimately, and losing one of them should feel like losing a friend. Each of the Big 3 will vie for the player’s favor and attention, but the player decides who to trust. The Big 3 will keep a close eye on how the player acts, not just in combat but also in hacking, crafting, and interactions with other characters.

It’s great to hear something new about Judas, considering the game didn’t make an appearance during Gamescom 2025. The bad news is that Ghost Story Games still isn’t ready to announce a release date. Levine said the studio wants to avoid announcing a date only to change it, which means we probably won’t get a date until the game is ready to ship. Judas made our most anticipated games of 2025 list, but it will likely carry over into our 2026 list.

Subscribe to our newsletter and get video game news, reviews, features, and deals straight to your inbox.

This newsletter may contain advertising, deals, or affiliate links. Subscribing to the newsletter indicates your consent to our Privacy Policy. You may unsubscribe from the newsletter at any time.

With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
MORE ON THIS TOPIC AND LATEST NEWS