Indiana Jones and the Great Circle is getting an update to celebrate MachineGames' 15th anniversary | Image: MachineGames

Indiana Jones and the Great Circle Adds New Game+ on Oct 10

By Jason Siu Published 4 min read In News Tags Indiana Jones and the Great Circle
Indiana Jones and the Great Circle is getting an update to celebrate MachineGames' 15th anniversary | Image: MachineGames

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This month, MachineGames is celebrating its 15th anniversary as a studio, and Indiana Jones and the Great Circle is getting an update on October 10. Dubbed the MachineGames Anniversary Update, it will bring the highly requested New Game+ mode. Once players complete the main story, New Game+ can be started from the main menu, where they can select a Game Slot with a completed playthrough to run the New Game+ setup. The mode brings over all collected and unlocked Adventure Books, as well as any unspent Adventure Points, local currency, and Medicine Bottles from the previous playthrough. The game also adds a new post-credits sequence for those who complete the story in New Game+.

The update also gives Indy a free new outfit, inspired by his classic jacket-free Cairo look from Raiders of the Lost Ark. Players can find it in the Outfit tab in the Options menu, and it can be worn whenever Indy isn’t in disguise, unless a level requires a special outfit. MachineGames also confirmed more outfits are coming over the next few months.

Another major addition in the Anniversary Update is Voice Language Select. Players can mix and match any of the nine voice languages with any of the 14 text languages. This option is in the Audio tab of the Options menu, under Language.

Along with these additions, Indiana Jones and the Great Circle will receive several general fixes and you can learn more in the patch notes below.

MachineGames Anniversary Update Trailer – Indiana Jones and the Great Circle

Indiana Jones and the Great Circle MachineGames Anniversary Update Patch Notes

Other Features

The Xbox Series X and S release now features a Power Saving mode. By default, the GPU will spin down with it is not being fully tasked. In addition, there is a Power Saving option in the Video section of the Options menu. When you activate this, the game will enter a power saving mode if you leave your controller idle for some time; resolution will lower and frame rate will be limited. As soon as you move the controller again the game will exit the power saving state.

We’re looking to add this future to other platforms in the future.

In anticipation of the upcoming release of the ROG Xbox Ally and ROG Xbox Ally X, we’ve added detection of those handhelds, and the game will automatically set suitable video quality settings for better performance.

General Fixes

  • Fixed an issue where enemies might linger in their “stumble” animation if you punched them while they’re breaking out of your grab.
  • Fixed an issue where pushing a grabbed enemy into a tight space could leave the enemy detached from Indy but still in the “grabbed” animation state.
  • Fixed an issue with a specific “finisher” animation where the camera would clip through Indy’s arms.
  • Fixed an issue where you could enter wall squeezes while downed and using the “Lucky Hat” ability that resulted in you standing up and unable to progress properly.
  • Fixed an issue that could cause a control-lock if restarting a checkpoint during the middle of a save.
  • Fixed an issue where using the “push” button to open “disguise doors” could prevent you from being able to walk through the door.
  • Fixed an issue where, if you left a level while holding an inventory item, it would be stuck to your hands when revisiting the level

Missions & Quests

DLC

  • Fixed another issue that might cause pipes to be placed incorrectly during the Gladiator puzzle.
  • Fixed the animation of the blackshirt being dropped from the bridge near the entrance to the Gladiator puzzle.
  • Fixed many minor graphical glitches through the whole story.

Peru

  • Fixed an issue where audio was missing in the Main Menu if you quit the game during the opening cutscene.

Gizeh

  • Fixed an issue where the clothes of certain villager NPCs would not animate when the character moved.

Sukhothai

  • Fixed an issue that might cause the boat engine sounds to never stop when you arrive at the rebel village at night.

Iraq

  • Fixed an issue where skipping the cinematic where Indy frees Gina might result in the Siren sounds to never stop.

UI

  • The price of guides and books now show correctly when inspecting them from one of the vendors.

PC Specific Fixes

  • Fixed an issue where binding the interact/use key to be the same as the “buy” button from vendors, it could prevent you from buying items.
  • Fixed an issue where setting Reflections to the lowest quality made certain objects look completely black.

Localization

  • In Arabic, fixed the alignment of the quick-inventory warning text about restricted zones.

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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