Earlier today, Final Fantasy XIV hosted Letter from the Producer Live Part LXXXI, where Producer and Director Naoki Yoshida revealed the highly anticipated Job Actions trailer for Final Fantasy XIV: Dawntrail. The fifth expansion to the critically acclaimed MMORPG (insert meme here) is officially launching on July 2, 2024, but early access begins on June 28. The trailer showcases every new combat job action that players will have at their disposal in Dawntrail, along with battle actions for the two new jobs, Viper and Pictomancer.
During the broadcast, Yoshi-P outlined some of the role and job adjustments that will be part of the expansion. Below, we’ve transcribed the slides with the bullet points. These are not a full list of additions and adjustments to each job but what was highlighted in Letter from the Producer Live Part LXXXI. You can also find the Dawntrail Job Actions trailer at the very bottom of the post.
Final Fantasy XIV: Dawntrail is our most anticipated game of the year, even though it’s an expansion for the long-running MMORPG. We are excited to see the direction the team is going now that the Hydaelyn vs. Zodiark story arc has concluded.
Tank Adjustments
- Rampart and job-exclusive 30% damage reduction abilities will be upgraded in the 90s level range
- Reprisal’s duration will be increased to 15 seconds in the 90s level range
Paladin
- The second and third executions of Atonement have been changed to new actions with separate animations (Atonement will change to these actions, so input execution will remain the same)
- A new action that can be executed after Blade of Valor will be added
Warrior
- A new action, which can be executed after three executions of Fell Cleave or Decimate while Inner Release is active, will be added
- A new action that can be executed after Primal Rend will be added
Dark Knight
- To reduce the number of inputs during burst damage phases, Blood weapon will upgrade into Delirium, and the effects of Blood Weapon will be added to Delirium
- A new action that can be executed after Living Shadow will be added
Gunbreaker
- A new action that can be executed after Fated Circle (via Continuation) will be added
- A new three-step combo that can be executed after Bloodfest will be added (no cartridge cost)
Melee DPS Adjustments
- Second Wind’s healing potency will be increased in the 90s level range
- Feint’s duration will be increased to 15 seconds in the 90s level range
Monk
- Basic combo mechanics will no longer center around maintaining a buff or damage over time; instead, performing actions in a certain order will increase the next action’s potency
- (The feel of the job will remain largely the same, while alleviating uncertainty about which action to use when rotation is interrupted)
- Can accumulate up to a total of ten chakra while Brotherhood is active (to prevent chakra overflow)
Dragoon
- To reduce position requirements for the single-target combo, the fifth combo action has been changed to a new non-directional action, Drakesbane
- (Fang and Claw/Wheeling Thrust will change to Drakesbane, so input execution will remain the same)
- To facilitate maximum damage output at the beginning of a battle, Life of the Dragon will be available without accumulating Dragon Gauge
- To reduce the number of inputs during burst damage phases, certain actions will be removed or adjusted
Ninja
- Huton’s effect has been moved to a trait and will always be active
- (Huton will be changed to an AoE attack which grants the effect of Hidden)
- Actions which extend the duration of Huton’s effect will be adjusted in accordance with the above change
Samurai
- To simplify recast management, Tsubame-gaeshi will be changed to be executable after Meikyo Shisui
- Hakaze, Tenka Goken, and Midare Setsugekka will be upgraded into new actions
Reaper
- Plentiful Harvest’s effect will no longer increase the Shroud Gauge by 50, and instead will allow execution of Enshroud (now can be used when gauge is at 51 or more without waste)
- A new action that can be executed while Enshrouded will be added
Viper
- These are only partial descriptions and not a complete summary of the job
- A fast-paced job that fluidly shifts between dual blade and double-bladed strikes in their various combos and abilities
- Has a similar total number of actions as other jobs, but designed so that fewer actions need to be set on the hotbar
Physical Ranged DPS Adjustments
- Second Wind’s healing potency will be increased in the 90s level range
- Damage reduction of job-exclusive defensive abilities will be increased to 15% in the 90s level range
Bard
- Mage’s Ballad, Army’s Paeon, and the Wanderer’s Minuet will be changed into buffing actions which do not attack enemies
- Pitch Perfect will be changed into an AoE attack for ease of use in encounters with multiple enemies
Machinist
- Barrel Stabilizer will no longer increase Heat Gauge by 50, and instead will allow execution of Hypercharge (now can be used when gauge is at 51 or more without waste)
- A new trait which accumulates charges for Drill will be added
Dancer
- A new action that can be executed after Flourish will be added
- A new action which consumes Esprit and can be executed after Technical Finish will be added
Magical Ranged DPS Adjustments
- Swiftcast’s recast will be reduced to 40 seconds in the 90s level range
- Addle’s duration will be increased to 15 seconds in the 90s level range
Black Mage
- Various adjustments will be made to streamline certain aspects of the job, such as restoring MP upon landing ice spells while Umbral Ice is active, instead of passively over time
- A new action which repositions Ley Lines beneath the caster will be added
Summoner
- Solar Bahamut, a new summon akin to Bahamut and Phoenix, will be added
- A new action that can be executed after Searing Light will be added
Red Mage
- Manafication will no longer increase Black Mana and White Mana by 50, and will instead allow the execution of enchanted swordplay actions without cost (can now be executed while mana is at 51 or more without waste)
- The AoE enchanted swordplay combo beginning with Enchanted Moulinet will now consume a total of 50 Black Mana and White Mana, similar to its single-target counterpart
Pictomancer
- These are only partial descriptions and not a complete summary of the job
- Prepares by painting a variety of motifs, then renders them to life to produce an assortment of effects. Renders multiple motifs to execute high-powered attacks.
- Capable of granting buffs to party and self
Healer Adjustments
- Swiftcast’s recast will be reduced to 40 seconds in the 90s level range
White Mage
- A new action allowing the caster to quickly move forward will be added
- A new AoE attack, which can be executed up to three times after Presence of Mind, will be added
Scholar
- Seraphism, a new action which changes the caster’s appearance and enhances healing magicks, will be added
- A new AoE attack that can be executed after Chain Stratagem will be added
Astrologian
- The card system will no longer be random, and will instead simultaneously draw cards with offensive, defensive, and curative effects
- Astrodyne will be removed in accordance with the discontinuation of astrosigns
Sage
- Eukrasia will now enhance Dyskrasia II into Eukrasian Dyskrasia, an AoE attack which deals damage over time to enemies within range
- A new party buff, which heals nearby party members whenever the caster casts a spell, will be added