Electronic Arts announced today the launch of EA Advertising, a platform for selling brand advertising across its games. In plain terms, it lets companies pay to put their branding inside EA titles, from stadium signage and scoreboards in the sports games to custom in-game challenges, branded content, and cosmetic items. EA is framing the placements as additions meant to fit each game world rather than interrupt it.
Interestingly and possibly related, EA is also in the process of going private. The company agreed last September to go private in a roughly $55 billion buyout led by an investor consortium of PIF, Silver Lake, and Affinity Partners, the largest all-cash take-private in history. The deal is expected to close in the first quarter of EA’s 2027 fiscal year, with Andrew Wilson staying on as CEO.
The pitch to brands rests on EA’s audience numbers, and the company put some big ones forward. EA says its games and services reached more than 120 million players a month during its 2026 fiscal year, with the sports titles doing the heaviest lifting. Players complete more than 1 billion matches a month in EA SPORTS FC, and Madden NFL sees the equivalent of 23,000 NFL seasons played every day. That reach is what EA is now selling.
EA Advertising launches with several moving parts, starting with custom gameplay integrations that brands and agencies build for specific titles, like in-game challenges, reward-driven objectives, branded content, and curated cosmetic items. In EA’s 3D sports simulations, advertisers can also buy native ad units served dynamically inside the environment, including digital ad boards, scoreboards, and broadcast-style overlays, with impression measurement aligned to IAB standards.

On the technical side, EA built a proprietary ad server and SDK for its Frostbite engine to handle targeting and measurement, with viewability and delivery verified through Integral Ad Science. There’s also an EA SPORTS Partner Program, a premium tier for a select group of official partners that reaches past standard sponsorship into live events like EA SPORTS Presents Madden Bowl, Ratings Reveals, creator tools, and EA’s GEN / EA SPORTS athlete platform.
Several brands have already run integrations through EA’s games, and the company shared engagement figures for a few of them. Red Bull ran branded in-game objectives, team kits, and athlete ambassador collaborations in EA SPORTS FC, which EA says drove more than 128 million matches played and 1.2 million objectives completed. Lowe’s integrated into EA SPORTS FC, Madden NFL, and College Football through Ultimate Team challenges and branded player content, accounting for more than 987,000 games played and over 200,000 challenges completed. Visa is partnering across EA SPORTS FC and EA SPORTS College Football, Xfinity and Peacock activated in-stadium and broadcast-style integrations in EA SPORTS FC 26, and Mountain Dew’s “DEW University” is a fully playable team in EA SPORTS College Football 26 with a custom stadium, mascot, and reward system.
In the announcement, chief experiences officer David Tinson said the platform lets brands show up “in ways that add value and respect the player experience.” Those integrations aren’t theoretical, either. Several are already live in EA SPORTS FC 26 and EA SPORTS College Football 26.