In a statement posted to Bluesky today, Bit Reactor CEO Greg Foertsch said the studio has started the process of returning more of its team to work, calling it an important step in its continued support for Star Wars Zero Company. Foertsch said that asking team members to step away so close to launch, after the studio navigated unexpected business developments outside of its control, was an incredibly difficult decision, but one that was necessary to eventually bring as many people back as possible. The statement doesn’t say how many employees are returning or when the rest might follow, only that Bit Reactor will share more updates on the studio and the game soon.
Star Wars Zero Company launched on August 27 for PlayStation 5, XBOX Series X|S, and PC, and a few days later, Bit Reactor confirmed to Game File that it had furloughed many of its workers before release. At the time, the studio said it hoped to bring those employees back with restored pay if the game performed well. In today’s statement, Foertsch also thanked fans for their response to the game and said he’s proud of what the team has accomplished together.
In my review, I said you can tell the team is made up of passionate Star Wars fans, and that Zero Company is the kind of game I’d hoped a smaller studio would get the chance to make with the license. My biggest complaint was a credit economy that never gives you enough to experiment with upgrades, and I said I hoped Bit Reactor would rebalance it. I also ran into a few soft locks on PC during my playthrough, where nothing would happen on screen until I reloaded a save.