Naughty Dog has officially announced the cancellation of The Last of Us Online, confirming recent speculations. In a recent blog post, the developer detailed its decision to halt the game’s development, a move that will likely disappoint fans of The Last of Us Factions. Naughty Dog explained its reasoning in the blog post, stating:
“In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.”
Knowing that, I’d have to say this is the right move for the company. Given the challenges that recent live service games have faced, it seems smart for Naughty Dog to focus on its strengths in single-player narrative experiences. The silver lining is that Naughty Dog plans to apply its technological advancements and learnings from this project to its upcoming single-player games. The company did confirm it is currently developing more than one ambitious new single-player game.
While The Last of Us Online may be off the table, fans of the franchise can look forward to the release of The Last of Us Part II Remastered, set for January 19, 2024. A notable addition in the remastered version is the new roguelike mode called No Return. For the first time, players will have the opportunity to play as several different characters from The Last of Us Part II. If it’s anything like the recent God of War Ragnarök: Valhalla DLC, it should be a lot of fun.
We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game.
We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.
The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.
We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we’re working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.
Until then, we’re incredibly thankful to our community for your support throughout the years.
Naughty Dog