Square Enix Issues Statement on Final Fantasy VII Remake

By Jason Siu Published 3 min read In News Tags Final Fantasy VII Remake
By Jason Siu Published 3 min read In News Tags Final Fantasy VII Remake

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Following the Final Fantasy VII Remake trailer shown at PlayStation Experience 2015, Square Enix issued a press release stating that the game would be a multi-part series, causing plenty of controversy on the Internet. From accusations of being a cash grab to saying Final Fantasy VII Remake is a Telltale Games’ production, enthusiastic fans have had their fair share of things to say about the decision.

Since then, numerous interviews have been conducted by various media outlets in hopes for clarification and now Square Enix and Yoshinori Kitase have released a statement regarding the decision.

Read: New Final Fantasy VII Remake Trailer is a Must Watch

In short, remaking Final Fantasy VII properly is “a massive undertaking,” according to Kitase and in order to produce it correctly to have the same feeling of density of the original world, it would be impossible to fit into one installment. In other words, if they were to try to cram everything from the original into one single game, various parts would have to be cut out resulting in a condensed version of Final Fantasy VII.

Given how stunning the trailer looked, we can only hope that Square Enix maintains that level of quality for the entire remake. Of course just how many parts the series will be broken down to and how much each will be priced are the more important questions.

Read the entire statement from Yoshinori Kitase below.

Final Fantasy VII Remake Statement from Yoshinori Kitase

For many years, people around the world have asked me “Will you ever remake FINAL FANTASY VII?” For many years I gave the same answers and on a personal level, having made the original FINAL FANTASY VII, did I really want to spend so many years making the same game again?

With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of – from the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike.

This past weekend at PlayStation Experience we were thrilled to present more of FINAL FANTASY VII REMAKE. It was great to see so much excitement when we surprised everyone with the first gameplay footage and it was a treat for us to show that development is going well, and further along than perhaps many had realised. Just like when we revealed the announcement trailer at E3 earlier this year, we like surprising you.

One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver. The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one instalment.

We’ve seen everyone’s comments and reactions to the news that FINAL FANTASY VII REMAKE will be a multi-part series and many have speculated correctly as to the reason why we have made this decision. If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that.

I hope that by explaining a little more about our design decisions that you can appreciate the size of this project and what we have planned for this remake. Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new. As I said before, we like delivering surprises. 🙂

See you all soon and Happy Holidays!
Yoshinori Kitase

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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