Unfortunately, we still don't have a release date for any of the new Steam hardware | Image: Valve

Valve Finally Gives an Update on New Steam Hardware

By Jason Siu Published 2 min read In News Tags Steam Controller, Steam Frame, Steam Machine
Unfortunately, we still don't have a release date for any of the new Steam hardware | Image: Valve
By Jason Siu Published 2 min read In News Tags Steam Controller, Steam Frame, Steam Machine

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Last November, Steam unveiled three new pieces of hardware that got plenty of PC gaming fans excited. For VR gamers, there’s the new Steam Frame, while general PC gamers can enjoy a new Steam Controller. For many, the most exciting announcement was the Steam Machine, which builds on the success of the Steam Deck and gives players a console-like experience with Steam. However, two things were glaringly missing from the initial announcement: pricing and release date.

Unfortunately, Valve still doesn’t have an answer to those questions, mainly because component pricing and availability have gone a bit crazy since the announcement. In case you haven’t heard, some hardware components like RAM are in high demand because companies are investing heavily in AI. The demand has been so high that some companies have even shut down their consumer brands to meet it. Because of this, Valve had to revisit its exact shipping schedule and pricing, but still intends to ship all three products in the first half of the year.

Before we can get it in our hands though, Valve has to work on concrete pricing and launch dates it can confidently announce. For now, we’ll have to settle for a blog post that will provide updates, including more on specific features of the new hardware. Currently, the post includes FAQs on the Steam Machine, Steam Frame, and Steam Controller, and Valve reiterates that the Steam Machine will be able to play the majority of Steam titles at 4K60fps with FSR enabled.

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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