William, a resurrected soldier of the Grande Armée, wields muskets and supernatural powers | Image: One More Level

Valor Mortis Flees Crowded September for October 13

By Jason Siu Published 2 min read In News Tags Valor Mortis
William, a resurrected soldier of the Grande Armée, wields muskets and supernatural powers | Image: One More Level
By Jason Siu Published 2 min read In News Tags Valor Mortis

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September’s pile-up of release dates coming out of this year’s summer gaming events is officially claiming its first casualties, with games starting to move out of the month’s way rather than fight for air. Valor Mortis is one of them, as developer One More Level announced today that its first-person Napoleonic soulslike is sliding from September 24 to October 13. The original date had only been announced days earlier during the XBOX Games Showcase, where it would have landed on the same day as Control Resonant and Silent Hill: Townfall.

In a statement addressed to “Soldiers,” the studio admitted September has become absolutely stacked with promising games, noting that showcase dates get locked weeks in advance and that the team knew a collision was possible. The delay is meant to give Valor Mortis, and your wallet, some room to breathe.

The extra few weeks also buy time on the development side. One More Level says players have already helped fine-tune the game’s demo, which has received two patches addressing the most pressing issues, and the new date leaves more room to implement feedback before launch. Valor Mortis casts players as William, a resurrected soldier of Napoleon’s Grande Armée, fighting through a supernatural reimagining of 19th-century Europe with period weaponry and powers tied to the same corruption that brought him back. It comes from the Kraków studio that last shipped Ghostrunner 2 in 2023, trading cyberpunk parkour for muskets and plague.

Valor Mortis now arrives October 13 on PlayStation 5, XBOX Series X|S, and PC, with the demo still available in the meantime. If the rest of the September logjam is any indication, it probably won’t be the last game to make a run for the exits.

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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