Trine 6 adds a Classic Puzzle Mode inspired by earlier entries | Image: Frozenbyte

Trine 6: Together in Time Delayed to March 4, 2027

By Jason Siu Published 3 min read In News Tags Trine 6 Together in Time
Trine 6 adds a Classic Puzzle Mode inspired by earlier entries | Image: Frozenbyte
By Jason Siu Published 3 min read In News Tags Trine 6 Together in Time

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Anyone waiting on Trine 6: Together in Time now has a longer wait ahead, as Frozenbyte and Cooldown Games have pushed the co-op puzzle platformer from September 17, 2026 to March 4, 2027. The new date arrived alongside a lengthy development update explaining how the teams plan to use the time, and nearly all of it traces back to the game’s July and August private playtest, which the teams say “gave us a clear plan for making it better.”

The playtest results suggest the game’s foundation is in pretty good shape overall. In the July survey, 93 percent of respondents rated their overall experience a 4 out of 5 or better, and 95 percent said they were interested in playing more, with the storybook fantasy world, co-op, puzzles, and platforming all landing well. The split showed up in the puzzles, though. Newcomers enjoyed the flexible, open-ended design but weren’t always sure what their heroes could actually do, while longtime fans wanted puzzles built around intentional hero selection and the clever ways distinct abilities can combine.

The answer to that split is a second puzzle experience being built across the entire game. Trine 6 will ship with two selectable modes: Freestyle Puzzle Mode keeps the current open-ended approach and lets players lean on the heroes they enjoy most, while Classic Puzzle Mode introduces puzzles inspired by earlier Trine games, built around specific hero abilities and character swaps in solo play or closer collaboration in co-op. Both modes support solo and co-op play for up to four players, and you can switch between them mid-playthrough without losing progress, though switching mid-level means reloading from the most recent checkpoint.

Trine 6 adds a Classic Puzzle Mode inspired by earlier entries | Image: Frozenbyte

Hero abilities are getting reworked to make each character more distinct as well. Amadeus will have free levitation from the start of the game rather than unlocking it through the skill tree, and he’s also gaining the ability to conjure a plank for traversal and puzzle-solving. Pontius picks up a magnetic hammer that can attach to metal surfaces and pull connected objects toward him when recalled, while Moira will be able to leave a trampoline behind for any hero to use, with upgrades allowing her to place two. Some Freestyle puzzles are being revisited to create more openings for those ability-based solutions.

The rest of the update runs through the recurring feedback the teams heard across every player group. Easy difficulty is becoming more forgiving for players who’d rather focus on exploration, puzzles, and story, the single-player camera is still being tuned while two new camera behaviors are built specifically for local and online co-op, and shared puzzle consoles are being simplified so it’s easier to tell who’s in control during three- or four-player sessions. Tutorials are being refined to introduce each hero and their strengths sooner, tooltips are being added throughout the game, and the extra time means Trine 6 will now launch on GOG on the same day as every other version.

Another private playtest is planned for late October or early November to check on the new puzzle modes, hero changes, combat, camera, onboarding, and online improvements. Trine 6: Together in Time now launches March 4, 2027 on PlayStation 5, XBOX Series X|S, Switch, Switch 2, and PC, and if you want to help shape it before then, signups for the next playtest are open now, with July and August playtesters automatically receiving access to the new build.

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
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