Eclipse Glow Games detailed a technical collaboration with Unreal Engine and NVIDIA in today's behind-the-scenes development video | Image: Eclipse Glow Games

Tides of Annihilation Is Going Hands-On This Summer

By Jason Siu Published 1 min read In News Tags Tides of Annihilation
Eclipse Glow Games detailed a technical collaboration with Unreal Engine and NVIDIA in today's behind-the-scenes development video | Image: Eclipse Glow Games
By Jason Siu Published 1 min read In News Tags Tides of Annihilation

We are an ad-free site, so this post may contain affiliate links. If you wish to support us and use these links to buy something, we may earn a commission. Our disclosures explain more. You can also support us making us a Preferred Source on Google or wishlisting our game, Better Luck Next Run on Steam!

When Tides of Annihilation first debuted, I loved what I saw, but with a heavy dose of skepticism. I titled the article, “I Really Hope This Game Doesn’t Suck,” as debut titles from new Chinese studios have been hit or miss. Everything we’ve seen about the game since then has been promising, although the dialogue and writing remains a huge question mark even with Jennifer English on board. Today, the developer released a behind-the-scenes development video and announced some pretty big news: Tides of Annihilation is going public for the first time this summer at hands-on events. Specific dates and locations are still to come.

The behind-the-scenes video also pulls back the curtain on a technical collaboration between Eclipse Glow Games, Unreal Engine, and NVIDIA. Producer Kun Fu, lead technical artist Kai Yuan, and Unreal Engine China technical director Wei Liu walk through CPU and GPU optimization, animation fine-tuning, upscaling, path tracing, and a new Nanite-based hierarchical setup for the game’s giant knights. The team’s stated goal is to support the latest hardware while still running smoothly across different configurations.

Tides of Annihilation is heading to PlayStation 5, XBOX Series X|S, and PC via Steam and Epic Games Store, with no release date yet.

Tides of Annihilation | Behind the Scenes – Technical Focus

Subscribe to our newsletter and get video game news, reviews, features, and deals straight to your inbox.

This newsletter may contain advertising, deals, or affiliate links. Subscribing to the newsletter indicates your consent to our Privacy Policy. You may unsubscribe from the newsletter at any time.

With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
MORE ON THIS TOPIC AND LATEST NEWS