When Tides of Annihilation first debuted, I loved what I saw, but with a heavy dose of skepticism. I titled the article, “I Really Hope This Game Doesn’t Suck,” as debut titles from new Chinese studios have been hit or miss. Everything we’ve seen about the game since then has been promising, although the dialogue and writing remains a huge question mark even with Jennifer English on board. Today, the developer released a behind-the-scenes development video and announced some pretty big news: Tides of Annihilation is going public for the first time this summer at hands-on events. Specific dates and locations are still to come.
The behind-the-scenes video also pulls back the curtain on a technical collaboration between Eclipse Glow Games, Unreal Engine, and NVIDIA. Producer Kun Fu, lead technical artist Kai Yuan, and Unreal Engine China technical director Wei Liu walk through CPU and GPU optimization, animation fine-tuning, upscaling, path tracing, and a new Nanite-based hierarchical setup for the game’s giant knights. The team’s stated goal is to support the latest hardware while still running smoothly across different configurations.
Tides of Annihilation is heading to PlayStation 5, XBOX Series X|S, and PC via Steam and Epic Games Store, with no release date yet.