Survival means evading the dinosaurs, not fighting them | Image: Great Ape Games

The Lost Wild Brings Dinosaur Survival Horror in 2027

By Jason Siu Published 2 min read In News Tags The Lost Wild
Survival means evading the dinosaurs, not fighting them | Image: Great Ape Games
By Jason Siu Published 2 min read In News Tags The Lost Wild

We are an ad-free site, so this post may contain affiliate links. If you wish to support us and use these links to buy something, we may earn a commission. Our disclosures explain more. You can also support us making us a Preferred Source on Google or wishlisting our game, Better Luck Next Run on Steam!

The Lost Wild builds its survival horror around an unusual rule: you do not fight the dinosaurs, you survive around them. Developer Great Ape Games laid out that approach as the game appeared during the June 2 State of Play, confirming a 2027 release on PlayStation 5 and PC. It is available to wishlist now.

The whole pitch of the game leans on vulnerability. Players are not equipped to kill the dinosaurs, though they can find tools to defend themselves, and the game avoids arcade-style systems like exaggerated weak points or predictable attack patterns. Survival comes down to observation, learning, and reaction, with players evading, hiding, creating distractions, and using the environment to escape. Great Ape Games wants players studying how a creature moves, reacts to sound, and occupies space, watching whether an Allosaur detects them or loses interest if they stay still, in what the studio frames as emergent, cat-and-mouse encounters.

The environments are dense and claustrophobic, with abandoned buildings tangled into overgrown wilderness and deliberately limited visibility meant to leave players feeling lost. The story is built to be discovered rather than spelled out, unfolding through exploration with little exposition or intrusive UI. Playing as Saskia, players piece together what happened on the island and why it was abandoned from environmental traces like notebooks, hastily abandoned meals, and discarded ID passes, with the studio leaving gaps open to interpretation.

Game director Gary Napper, who previously worked on Alien: Isolation, said that project shaped his approach here, particularly its use of restraint and systemic, unpredictable creatures over scripted events. The goal, he said, is horror rooted in exposure and limited control rather than a power fantasy, with dinosaurs that behave like animals instead of villains.

The Lost Wild – True Fear is Primal Trailer

Subscribe to our newsletter and get video game news, reviews, features, and deals straight to your inbox.

This newsletter may contain advertising, deals, or affiliate links. Subscribing to the newsletter indicates your consent to our Privacy Policy. You may unsubscribe from the newsletter at any time.

With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
MORE ON THIS TOPIC AND LATEST NEWS