That’s No Moon revealed its debut game, Crossfire, during Summer Game Fest yesterday, a single-player, narrative-driven tactical action-adventure built on Smilegate’s Crossfire IP. It follows Layla Qassem, a gun-for-hire whose reconnaissance contract in the Atlas Mountains turns into a fight she can’t win on her own, forcing a fragile alliance with Delroy Cross, an opposing operator she has no reason to trust.
Their alliance is built on necessity rather than trust, with survival the only thing keeping the two operators on the same side. The pair face an existential threat that neither can overcome alone, with their lives and their humanity both on the line.
Combat is built around Adaptive Cover, the cover and traversal system at the center of Crossfire. Rather than locking players to one spot, it has Layla survey her surroundings and dynamically maintain cover, shifting her stance to fit the terrain and enemy positions as she moves. Game director Jacob Minkoff said the system lets her “adjust her stance to maintain cover” in real time, with the terrain itself working as another tool in the player’s kit.
A single bullet can be lethal at any moment, which pushes players toward stealth and careful positioning over brute force. The loop centers on surveying the surroundings, staying in cover or engaging on your terms, repositioning, and flanking, using the terrain to outmaneuver enemies rather than overpower them.
Crossfire plays out across the Atlas Mountains, which doubles as both setting and obstacle through a traversal system designed around the terrain. It’s coming to PlayStation 5, XBOX Series X|S, and PC via Steam and the Epic Games Store, where it can be wishlisted now. No release date or window has been announced.