After nearly a year and a half in Early Access, RuneScape: Dragonwilds is officially launching its 1.0 version on September 15, and it’s doing it everywhere at once. Jagex confirmed today that the crafting survival game will be a day one XBOX Game Pass title, and the release also marks the first time a RuneScape game is coming to consoles. It’s quite the expansion for a game that launched into Early Access as a surprise back in April 2025.
The September 15 launch covers PlayStation 5, XBOX Series X|S, Switch 2, and PC via Steam, the Jagex Launcher, and the Epic Games Store. Along with XBOX Game Pass, the game is also launching on the PlayStation Plus Extra and Premium tiers, so subscribers on both platforms can play at no extra cost. Digital Standard and Deluxe Editions are available at launch, though Switch 2 is limited to the Digital Standard Edition. Physical Standard and Deluxe Editions for PlayStation 5 and XBOX Series X will follow in Q4 2026.
For those who haven’t been following it, RuneScape: Dragonwilds is an open-world survival crafting game set on Ashenfall, a previously unexplored continent in Gielinor, where solo players or groups of up to four wield anima magic to gather resources, craft gear, and fight their way toward the Dragon Queen. The game drew over one million players during Early Access, crossing one million copies sold back in January, and Jagex kept a steady update cadence going the entire time, closing things out with June’s Umbral Sands, the final Early Access update.
We jumped into Ashenfall right at the Early Access launch, and in our first impressions, I semi-jokingly called it Valheim 2.0 with a prettier coat of paint, a sentiment that held up even after 20 hours. I also noted that one thing the game does really well is turning the typically annoying parts of a crafting survival game into minor inconveniences. My biggest hangup at the time, though, was price, since at $29.99 against Valheim’s $19.99, we recommended Valheim for most players. Obviously, Game Pass changes that math. As we said in January, we’ve been keeping an eye on the game’s development to decide when to revisit it, and a 1.0 launch with day one subscription access might be exactly that moment.