Ghost of Tsushima Finally Heads to PC on May 16


Ghost of Tsushima

By: Jason Siu


1 min read

Home » News » Ghost of Tsushima Finally Heads to PC on May 16
Ghost of Tsushima Director's Cut will be available on PC starting May 16

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Another PlayStation exclusive is heading to PC, and this time it’s Ghost of Tsushima Director’s Cut. Launching on May 16, the port comes from Nixxes, the same company that is handling the upcoming Horizon Forbidden West Complete Edition, which just announced its PC requirements. This marks the first time a Sucker Punch title will be available on PC. The Director’s Cut includes the full game, the Iki Island expansion, and the online cooperative multiplayer Legends mode, which we really enjoyed playing.

As a PC port, there are going to be some enhancements and features that take advantage of the platform. For starters, Ghost of Tsushima Director’s Cut on PC will offer ultrawide monitor support, optimized for 21:9 and 32:9 resolutions, and will even support 48:9 resolutions for triple monitor setups. The game will feature the latest technologies from various graphics card manufacturers, including NVIDIA DLSS 3, AMD FSR 3, Intel XeSS, NVIDIA DLAA, and FSR 3 Native AA.

Like other Nixxes ports, Ghost of Tsushima will also get extensive controller support, including the ability to use Steam Input to remap and customize the controls. Naturally, Sony recommends using a PlayStation DualSense controller to fully experience the game’s haptic feedback and adaptive triggers.

Those who preorder the game will get a few in-game unlocks: New Game+ Horse, Traveler’s Attire, and Broken Armor dyes from Baku’s shop. Nixxes and Sucker Punch will be sharing system requirements closer to launch.

Ghost of Tsushima Director’s Cut – Features Trailer PC Games

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With over 20 years of online publishing experience, Jason Siu is currently the Content Director at VerticalScope and used to spend most of his time writing about cars. His work can be seen on websites such as AutoGuide, EV Pulse, FlatSixes, Tire Authority, and more. As the former co-founder of and West Coast Editor of Modified Magazine, he has also authored two books for CarTech Books. In his spare time, he founded FullCleared to indulge in his passion for writing about games. Although Jason is a variety gamer, he generally prefers RPGs.

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