Square Enix closed out Summer Game Fest with the reveal fans have waited years for: Final Fantasy VII Revelation, the third and final entry in its Final Fantasy VII remake project. The conclusion is set for spring 2027, timed to the 30th anniversary of the 1997 original, and it is launching simultaneously on PlayStation 5, XBOX Series X|S, Switch 2, and PC across Steam, the Epic Games Store, and XBOX PC. That day-one, all-platform rollout is a clear break from Remake and Rebirth, both of which started as PlayStation timed exclusives.
Revelation picks up with the world on the brink of annihilation. A meteor scars the sky, monstrous planetary guardians tear across the globe, and war spreads as Sephiroth nears godhood. With the planet’s fate in the balance, Cloud Strife and his fully assembled party board the airship Highwind in a race against time to stop Meteor, the ultimate destructive magic, before it obliterates the planet. Those guardians are the Weapons, monstrous defenders the planet itself awakens against Meteor, and they turn on everything in their path. Director Naoki Hamaguchi has framed the finale around the theme of “resolve,” with the cast confronting their convictions on the way to the final battle.
The world is central to the pitch. The entire planet is freely explorable from the Highwind, where players can drop in by parachute anywhere and move straight from the air to the ground. With Meteor descending and the Weapons rampaging, Square Enix says the planet’s many conflicts will have players choosing where to go, who to help, and in what order, and some decisions along the way can affect aspects of the characters’ stories. Alongside familiar areas from earlier entries, the finale adds new regions, including the sun-drenched Mideel archipelago, the warrior nation of Wutai, and the frozen wastes of the Northern Continent.

Combat returns as the series’ hybrid of real-time action and command-based Tactical Mode, with players switching between party members on the fly to chain abilities and synergies. The headline addition is FITS, a new system that changes a character’s combat style based on the outfit they equip, with each one bestowing new movesets that evoke classic Final Fantasy jobs like the Warrior and the Black Mage, on top of the usual weapon and materia builds. The party is growing too, with Vincent Valentine and Cid Highwind confirmed as newly playable members, voiced by Matt Mercer and J. Michael Tatum.
Revelation caps a remake project that began with Final Fantasy VII Remake in 2020 and continued with Final Fantasy VII Rebirth in 2024 (what I currently consider the best game I’ve ever played), a run Square Enix says has drawn more than 140 perfect review scores. Anyone looking to catch up can grab the first two entries, now available across PlayStation 5, XBOX Series X|S, Switch 2, and PC and bundled in a Twin Pack for $59.99, with save data from either carrying over to unlock bonus summon materia in Revelation. That cross-platform availability fits how the catalog has been opening up, with Rebirth itself landing on Switch 2 and XBOX Series X|S just this week. Pricing for Revelation is still to be confirmed and the game is rating pending, with the finale locked for spring 2027.