Elden Ring Nightreign Gets Another Patch

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Elden Ring Nightreign

By: Jason Siu

Published:

2 min read

Home » News » Elden Ring Nightreign Gets Another Patch
Elden Ring Nightreign Patch 1.01.2 is now live | Image: FromSoftware

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The team at FromSoftware is continuing to move quickly with bug fixes for Elden Ring Nightreign, though performance issues still exist for many players. Nonetheless, the team is focused on squashing bugs, even if some of them appear to be balance changes for the Nightfarers. Today’s patch, 1.01.2, likely won’t have any major impact on players, although discovering a passive effect called “Projectile Damage Drop-Off Reduced” through the patch notes is pretty funny. The game’s first patch, 1.01.1, had more significant changes, especially since it worked on tuning the single-player experience.

Despite not being a big fan of soulslike games and even Elden Ring, I absolutely loved my time with Elden Ring Nightreign. In my review, I mentioned how the changes to its combat were exactly what I’ve been begging for with FromSoftware’s titles, and the co-op nature of each run was a ton of fun, even when we failed. I’m hoping FromSoftware continues adding more and more Night Lords to the game, because, surprisingly, the current set isn’t enough.

Elden Ring Nightreign Patch 1.01.2 Bug Fixes

  • Fixed a bug where the Passive Effect “Add (Magic/Lightning/Holy) to Weapon”, when applied to a Bow, made the Physical attack power higher than expected.
  • Fixed a bug where some non-direct attacks of specific weapons’ skills would inflict the attribute attack power and status ailment of the weapon.
  • Fixed a bug where weapons with the “Projectile Damage Drop-Off Reduced” Passive Effect were not included in the loot pool of chests and felled enemies.
  • Fixed a bug where the Demon Merchant would not appear when some conditions were met during the Personal Objective “Find the Demon Merchant in Limveld” of Guardian’s Remembrance.
  • Fixed a bug where Libra, Creature of Night would repeatedly perform some actions.
  • Fixed a bug that caused the game to become unstable under some circumstances during the battle against Adel, Baron of Night.
  • Fixed a bug where it was not possible to rescue a player who was near death after being grabbed by Wormface’s grab attack.

NOTE: Although this update includes bugfixes, we are aware that similar issues may still occur under some conditions, and we are continuing to work on resolving them.

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.

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