Clair Obscur: Expedition 33 Finally Adds a Battle Retry Option

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Clair Obscur Expedition 33

By: Jason Siu

Published:

3 min read

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Clair Obscur: Expedition 33 Patch 1.4.0 is now live | Image: Sandfall Interactive / FullCleared

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Earlier this year, Clair Obscur: Expedition 33 won over the hearts of millions of players (mine included) at launch and remains a fan favorite. Developer Sandfall Interactive has continued to improve the game, but Patch 1.4.0 finally adds one of the most highly requested features: a battle retry option. Clair Obscur: Expedition 33 is a pretty difficult game, especially on Expert difficulty, and having to run back and skip cutscenes after a failed attempt did get tedious at times. As I mentioned in my review, many boss battles are unforgiving without checkpoints, so the ability to hop straight back in after failing is a much-welcomed addition.

Along with the battle retry option, the latest update adds DLSS and XeSS enhancements on PC and several quality-of-life improvements. Another complaint about the game is the crowded UI for managing characters’ Pictos, and to address that, the Pictos menu will now clearly display the Lumina cost of each ability to make it easier to plan and build. Other minor improvements include an optional autoplay feature for dialogues outside cutscenes and separate volume sliders for exploration and combat phases.

The latest patch also addresses several issues, along with various environmental tweaks and visual polish.

Clair Obscur: Expedition 33 Patch 1.4.0

Performance & Visuals

  • DLSS & XeSS Enhancements: Added Frame Generation and Low Latency Mode support for both DLSS and XeSS (compatible GPUs only). Enjoy smoother gameplay and lower input lag!

Quality of Life Improvements

  • Battle Retry Prompt: A new pop-up window appears after defeat, giving you the option to quickly retry the battle.
  • Lumina Cost Display: The Pictos menu now clearly displays the Lumina cost of each ability for better planning.
  • Autoplay Dialogue: Added an optional autoplay feature for dialogues outside cutscenes. You can toggle it in the settings and during dialogues.
  • Separate Volume Sliders: Audio settings now lets you independently adjust the volume for exploration and combat phases.

Accessibility

  • Added icons to Lune’s Stains to improve readability and accessibility for colorblind players.

COMBAT

  • Lune’s “Thermal Transfer” skill will no longer grant an extra turn without meeting the Stain consumption requirements
  • Characters will no longer gain immortality when using the Second Chance pictos combined with Healing Boon and Protecting Death

MISC

  • Fixed the Rocher holding a crystal occasionally despawning after reentering the Stone Wave Cliffs
  • Fixed some players being teleported behind the Monolith upon loading a save
  • Fixed Gameplay modifiers being applied to a New Game save when enabled on other saves
  • Fixed landing as Esquie without the party spawning, leading to input loss
  • Fixed the Fog on Flying Manor covering the screen and blocking the view on Steam Deck

Achievements

  • Fixed journals vanishing after loading a Save File that was created at the exact moment of picking up that journal

The following two trophies should now pop for you when you load your save if you were effected by these bugs:

  • Fixed “Expeditioner” and “Trailbreaker” achievements not unlocking if the characters reach a level higher than 33 or 66 after a battle
  • Fixed ‘Connoisseur’ and ‘Follow The Trail’ achievements not unlocking after collecting all required items on some savefiles

Environmental Polish

  • Various environmental bugfixes, tweaks and visual polish across multiple levels for a more immersive experience.

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.

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