Three years after Baldur’s Gate 3 first launched on PC, Larian Studios is celebrating the anniversary the way it always has: by showing players exactly what they’ve been up to. The developer shared a new batch of infographics on its forums today, opening with a greeting to “you naughty number-loving nerds,” and the numbers live up to the billing. It’s a tradition that goes back to the launch-week stats in August 2023 and the follow-up set later that year, and the three-year edition might be the most incriminating one yet.
The headline chart covers the story NPCs that died the most across everyone’s playthroughs, and Zevlor tops it at 12.31 million deaths, ahead of Rolan at 8.62 million, Isobel at 7.20 million, and Volo at 4.62 million, with Larian wondering what Volo did to deserve it. Barcus Wroot follows at 2.66 million, and Larian notes that 2.1 million of those came from players who “accidentally” flung him from the windmill. Alfira rounds out the chart at 2.62 million, and here Larian points a finger back at the community: more non-Dark Urge players have murdered Alfira than Dark Urge players, whose runs account for only 48 percent of her kills. The Dark Urge breakdown shows the highest share on Isobel at 62 percent, followed by Zevlor at 49 percent, then Wulbren Bongle at 32 percent and Popper at 30 percent.

When it came time to face the Netherbrain, most players reached for Gontr Mael, which leads the weapon-of-choice chart at 33.4 million uses, ahead of Balduran’s Giantslayer at 25.5 million, the Staff of the Emperor at 22.6 million, Gortash’s Fabricated Arbalest at 20.3 million, and the Hellfire Hand Crossbow at 19.6 million. Others, in Larian’s words, decided to bring a charcuterie board to a fight with a giant brain. The weapon oddities go deeper than that. The Blood of Lathander has been used in combat 670,474,592 times, keeping it among the top two weapons in the game despite the Crèche being an optional area, while the Twist of Fortune morningstar and its Blood Money action have appeared across 28,208,396 combats, presumably from players reverse-pickpocketing gold onto enemies before smashing them with it. On the other end of the spectrum, the Nutbuster was used in exactly 2 combats in the Crèche, and the rusty Poo-Scraper saw combat 4 times across all of Act 3.
Drinking, it turns out, is a legitimate strategy. The Shadow-Cursed Lands, the Lower City, and Wyrm’s Crossing are the top three areas where players got their entire party drunk before entering combat, and 34,204 players tipped one back before the Netherbrain fight while equipping the Punch-Drunk Bastard greatclub. Larian suspects Drunken Master Monks are partially to blame. Elsewhere, less than 1 percent of players managed to amass around 180,000 gold in a single playthrough, and an equally small group spent over 120,000 gold, which Larian helpfully converts to roughly 24 naked statues from Stoney and Boney at the Circus. A handful of players made more than 560 manual saves in a single playthrough, an even smaller handful topped 1,400 quicksaves, 5 percent of players sat on over 2,000 camp supplies before finally taking a long rest, and 1 percent hoarded more than 4,000.

A few players are also built different in the literal display sense, with 114 deciding a 1:1 aspect ratio was the best way to play and 9,008 opting for 9:16. The mod scene closes things out: Baldur’s Gate 3 has now passed 500 million mod downloads, with 13,000 mods uploaded across PlayStation, XBOX, and PC. Two of them are featured in the infographics themselves, the Bald Mod and the Car Wildshape Mod, both by wa_rouk.
In my review, I called Baldur’s Gate 3 a deep, sprawling, and complex RPG that’s as captivating as it is memorable, and three years of stats like these back that up. The game received its final major content patch back in April 2025, but with half a billion mod downloads and counting, players clearly aren’t finished with Faerûn yet.