Street Fighter 6’s Year 3 roster continues to fill out, with Alex now available across PlayStation 4, PlayStation 5, Xbox Series X|S, Switch 2, and PC. First introduced in Street Fighter III: New Generation, the pro wrestler returns with an updated moveset that leans into his grappling roots, including a new Prowler Stance that opens up fresh combo routes and mix-ups. Alex is playable across all three game modes: Fighting Ground, Battle Hub, and as the newest Master in World Tour.
Like previous character additions, Alex can be acquired with the Year 3 Character Pass, Year 3 Ultimate Pass, or individually with Fighter Coins. He launches with two outfits. Outfit 1 features his new pro wrestling look, while Outfit 2 is a callback to his Street Fighter III appearance with the trademark green pants and red bandana. Outfit 2 can be unlocked by maxing out your bond with Alex in World Tour or purchased with Fighter Coins.
Alex’s release also comes with a roster-wide battle balance adjustment, which is always a big deal for the competitive scene. Full patch notes are available on Capcom’s site for anyone looking to see how their main was affected.
On the cosmetic side, Dee Jay and Elena are both getting Outfit 4 as part of the swimsuit series. There’s also a Mega Man Star Force and Battle Network collaboration running in the Battle Hub with limited-time decorations and free items for logging in, along with a JAM Project collaboration tied to Alex’s original theme track, “Go! Alex! Hope is Born!” All players will get access to new avatar gear featuring a special collab logo.
Year 3 is nearing its end following the releases of Sagat, C. Viper, and now Alex. Ingrid is the final character on the Year 3 slate and is expected in late spring. Capcom has been incredibly consistent with its post-launch support for Street Fighter 6, and nearly three years in, the game still feels like it has plenty of life left. In our review, we compared it to what Monster Hunter World did for the Monster Hunter series, saying it significantly lowered the barrier to entry without compromising the core gameplay experience. That assessment still holds up.