The flashy and stylish Stellar Blade is getting yet another major update. The patch that is going live today adds a new Boss Challenge mode, new nano suits, and some quality-of-life improvements. As its name suggests, Boss Challenge mode lets players take on the 19 bosses from the base game, as long as they’ve already been defeated. Players also have the option to fight the bosses on Hard difficulty, but only after completing the game.
Boss Challenge mode allows players to load their own gear settings or choose from several presets. Those seeking a true challenge can use a minimum preset, while those looking to capture flashy video footage or practice can opt for the maximum preset. Once the chosen boss is defeated, battle data is analyzed, and a results screen with metrics is shared. Data includes the number of perfect parries and dodges, items used, and more.
Players who manage to beat all the bosses in Boss Challenge on Normal difficulty or higher will be rewarded with the Neurolink Suit for Eve. In addition, two new Nano Suits have been added: White Kunoichi and Black Kunoichi.
Although there are only two quality-of-life improvements, both address frustrations I had with the game. The first improvement is that the game will no longer drop target if you switch to ranged attack mode and back while locked onto an enemy. The second improvement is the option to always show the compass in the HUD.
Stellar Blade developer, Shift Up, has done an impressive job supporting the game since its release in late April. In my Stellar Blade review, I praised the game for its precise combat, well-designed bosses, and excellent performance. The story left a bit to be desired, but I’m looking forward to Shift Up’s next project.