Slay the Spire Developer Releases First New Game in Godot

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Dancing Duelists, Godot, Unity

By: Jason Siu

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1 min read

Home » News » Slay the Spire Developer Releases First New Game in Godot
The Mega Crit team spent three weeks creating Dancing Duelists in Godot

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In September, Unity announced new Runtime Fees that are likely to be remembered as one of the worst decisions in game development history. The backlash was nearly immediate from hundreds of developers and it resulted in many of them seeking alternative options. Brian Bucklew of Freehold Games, the developers behind Caves of Qud, spent a couple of days live-tweeting the process of porting their game to Godot. Freehold Games weren’t alone in exploring Godot’s potential. The creators of Slay the Spire have now released a new game, Dancing Duelists, using the free and open-source Godot engine.

According to its page on itch.io, Dancing Duelists resulted from a three-week game jam by the Mega Crit team, aimed at exploring the Godot engine. The description for the game is simple: “A deckbuilding autobattler dance off with a BUMPIN’ soundtrack.” The game is free to download and play, with Mega Crit encouraging donations to Godot for those interested in contributing financially.

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With over 20 years of online publishing experience, Jason Siu is currently the Content Director at VerticalScope and used to spend most of his time writing about cars. His work can be seen on websites such as AutoGuide, EV Pulse, FlatSixes, Tire Authority, and more. As the former co-founder of Tunerzine.com and West Coast Editor of Modified Magazine, he has also authored two books for CarTech Books. In his spare time, he founded FullCleared to indulge in his passion for writing about games. Although Jason is a variety gamer, he generally prefers RPGs.

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