The Switch 2 exclusive is off to a very hot start | Image: Nintendo

Pokémon Pokopia Sold 2.2M Units in Its First Four Days

By Jason Siu Published 2 min read In News Tags Pokemon Pokopia
The Switch 2 exclusive is off to a very hot start | Image: Nintendo
By Jason Siu Published 2 min read In News Tags Pokemon Pokopia

We are an ad-free site, so this post may contain affiliate links. If you wish to support us and use these links to buy something, we may earn a commission. Our disclosures explain more. You can also support us by subscribing to our YouTube channel or making us a Preferred Source on Google!

It surprises me that some people are surprised Pokémon Pokopia is a wild success. The idea of combining elements from games like Animal Crossing and Pokémon is basically one of the easiest formulas to print money. After all, Animal Crossing: New Horizons on Switch has sold nearly 50 million units, and both recent mainline Pokémon games (Sword/Shield and Scarlet/Violet) have sold over 25 million. Hell, just look at the success of Palworld.

Pokémon Pokopia has crossed 2.2 million units sold worldwide in its first four days, including one million in Japan alone. The Pokémon Company and Nintendo shared the milestone today, and it’s not hard to see why the Switch 2 exclusive has been performing so well. I’ve been splitting my time between Pokémon Pokopia and Slay the Spire 2 since both launched on March 5, and Pokopia has been a dangerously effective time sink.

When the game was first announced, I compared it to Animal Crossing with a Pokémon skin. After spending a good amount of time with it, though, it plays a lot more like Dragon Quest Builders 2 without the combat. The core gameplay loop of creating habitats, discovering Pokémon, and giving them homes while increasing their comfort levels is incredibly addictive. There’s always something to work toward, whether it’s figuring out what a specific Pokémon needs to show up or optimizing your layouts to make everyone more comfortable. It’s the kind of game where you sit down to play for 30 minutes and suddenly five hours have passed.

The 2.2 million number in four days is a strong start, especially for a game that isn’t a mainline Pokémon title. It shows there’s a real appetite for Pokémon in genres outside of the traditional RPG formula, and Koei Tecmo’s involvement gives it a level of depth that a purely casual experience wouldn’t have. Look for a full review in the coming weeks once I’ve had more time with it.

Subscribe to our newsletter and get video game news, reviews, features, and deals straight to your inbox.

This newsletter may contain advertising, deals, or affiliate links. Subscribing to the newsletter indicates your consent to our Privacy Policy. You may unsubscribe from the newsletter at any time.

With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.
MORE ON THIS TOPIC AND LATEST NEWS