Path of Exile 2 Early Access Delayed for Three Weeks

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Path of Exile 2

By: Jason Siu

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2 min read

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Path of Exile 2 Early Access has been delayed to December 6

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Path of Exile 2’s Early Access has been delayed three weeks to December 6, and the reason might surprise you. Game Director Jonathan Rogers explained that the delay allows for necessary server-side infrastructure work to ensure full integration of Path of Exile and Path of Exile 2 accounts, along with console accounts, so that microtransactions are shared properly across individual accounts. Essentially, the team needs everything to work flawlessly, ensuring players don’t lose paid content or experience any account issues.

Here’s the full message from the team:

Unfortunately we have some bad news. We have to delay Early Access for 3 weeks. The new date is the 6th of December.

We’re really sorry about this one. People plan time off and things like that around our launches, but we just had to do it.

So what happened? It turns out that it isn’t the game itself that we are behind on, it’s a bunch of server side infrastructure work that has taken us a lot longer than we expected.

One of the key promises we made is that all your microtransactions will work across both Path of Exile 1 and 2. In order to do that, we have to integrate the account systems for not only Path of Exile 1 and 2, but also for the console realms as well.

We have to get everything perfect so that nobody loses anything they paid for, and nobody has their account broken.

So with that in mind, we have decided to delay.

We are going to be having a livestream talking all about the content you can expect in Path of Exile 2’s Early Access in about 4 weeks. You can think of it like the biggest league announcement we have ever done. We’re really looking forward to telling you all about the endgame content that the team has been working hard on.

Until then though, thanks for your support.

Path of Exile 2 Delayed Three Weeks

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With over 20 years in online publishing, Jason Siu is the Community Director at Autoverse Studios, where he also contributes to the design and development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.

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