Here’s Why Diablo IV Has So Few Stash Tabs

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Diablo IV

By: Jason Siu

Published:

2 min read

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Why is stash space so limited in Diablo IV?

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One of the biggest complaints from the Diablo IV community is how little storage the game gives us with a very limited number of stash tabs. As I mentioned in my Diablo IV review, it’s almost absurd that we seem to have regressed to the days of Diablo II where we had to create mules to hold our gear. While the team is adding an additional stash tab in the coming weeks as part of its response to the recent disastrous 1.1.0 patch, it hasn’t really explained why the game has so few stash tabs, until now.

Joseph Piepiora, the Associate Game Director of Diablo IV, responded to a Twitter user’s question about why the game is only getting one extra stash tab. His response? “When we say they are expensive what we mean is that they create a lot of memory overhead. When you see another player in game you load them and their entire stash filled with all their items. This is what teams are working diligently to improve so that we can have more asap.” Piepiora follows up that tweet with “Basically this isn’t a storage concern it’s a performance concern.”

It’s a bit perplexing as to why they chose this approach. If we had to guess, it was likely to incorporate another feature they intended to have in Diablo IV, but it got shelved in order to get the game released in June. Now, that idea is likely off the table, resulting in the team having to address and fix this issue so we can have more stash tabs. Unfortunately, Piepiora doesn’t elaborate on this particular design decision.

It’s quite strange that Blizzard seems to have been struggling with stash space across all Diablo games. Here’s a post explaining the issues it ran into with incorporating more stash space in Diablo III.

If you want to play an ARPG and hoard to your heart's content, check out Last Epoch

Meanwhile, I have more stash tabs than I know what to do with in Last Epoch.

Diablo IV box art

Buy Diablo IV

Platform: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC

Release date: June 6, 2023

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With over 20 years of online publishing experience, Jason Siu is currently the Content Director at VerticalScope and used to spend most of his time writing about cars. His work can be seen on websites such as AutoGuide, EV Pulse, FlatSixes, Tire Authority, and more. As the former co-founder of Tunerzine.com and West Coast Editor of Modified Magazine, he has also authored two books for CarTech Books. In his spare time, he founded FullCleared to indulge in his passion for writing about games. Although Jason is a variety gamer, he generally prefers RPGs.

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