Digital Foundry Details the Issues of The Last of Us Part I PC

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The Last of Us Part I

By: Jason Siu

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2 min read

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Digital Foundry Details the Issues with The Last of Us Part I PC

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The fine folks at Digital Foundry are some of the best — if not the best — at analyzing the performance of video games. It was only a matter of time before Digital Foundry published its findings on The Last of Us Part I PC, which had a really rough launch last week even after its delay. User reviews on Steam currently range from “Crashes every 20 minutes. Game is badly optimized. Game looks great just needs to be better optimized.” to “The Last of my GPU :(“

It’s a real shame that The Last of Us Part I PC wasn’t really ready for release. Much of the blame is being placed on developer Iron Galaxy, which worked on the port. Naughty Dog has acknowledged the issues and promises that patches will be coming “to deliver the great The Last of Us Part I experience you expect.” Considering the success of the television show, one would think Naughty Dog and Sony would have done everything possible to make sure the PC port ran well at launch. Or maybe this is all a ploy so more people run out and buy a PlayStation 5 to properly experience The Last of Us (yes, people actually believe Sony is doing this intentionally).

Below, you can find Digital Foundry’s detailed analysis on The Last of Us Part I PC, comparing the game to the PS5 while running it on a high-spec PC and a mid-spec PC.

Digital Foundry: The Last of Us Part I PC Analysis

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With over 20 years in online publishing, Jason Siu is the Community Director at Autoverse Studios, where he also contributes to the design and development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.

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