The Diablo III 2.1.2 patch is now live with numerous balance changes made to all the classes as well as the announcement of new Legendary items and gems that will be joining Season 2 in a few weeks. Patch 2.1.2 also introduces Ancient items to the game, which are more powerful versions of Legendary items. You can see all the changes that are part of the Diablo III 2.1.2 patch by reading the patch notes below and the patch is now live in the Americas for PC, PlayStation 4 and Xbox One.
Diablo III 2.1.2 Patch Notes
ITEMS
- Life on Hit and Life Regeneration have been increased by 25% at all levels
- The rarity of the rarest Legendary items in the game has been reduced
- The stack size of Crafting Materials and Gems has been increased from 1000 to 5000
- Ancient items have been added to the game
- Ancient items are more powerful versions of Legendary items
- Ancient items roll from increased value ranges for certain affixes
- Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values
- Ancient items can now drop at Torment I or higher
- The drop chance will increase with each Torment level
- Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
- Legendary or Set items purchased from Kadala have a chance to be an Ancient item
- Band of Untold Secrets
- No longer drops
- Bottomless Potion of Fear
- New Legendary potion
- Fears enemies within 12 yards for 3-4 seconds on use
- Broken Crown
- Legendary power added
- Whenever a gem drops, a gem of the type socketed into this item also drops
- The additional gem that is dropped will be of the same quality level as the original gem that was dropped
- Whenever a gem drops, a gem of the type socketed into this item also drops
- Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power.
- Legendary power added
- Shard of Hate
- Legendary power is no longer affected by Proc coefficients
- Can now proc more frequently
- Class-Specific Items
- Barbarian
- The Legacy of Raekor
- (2) Set Bonus
- The first enemy hit by Furious Charge takes 100% additional damage
- (4) Set Bonus
- Furious Charge gains the effect of every rune
- (5) Set Bonus
- Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
- Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage.
- (2) Set Bonus
- The Legacy of Raekor
- Demon Hunter
- Embodiment of the Maruader
- Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
- Has been redesigned
- (2) Set Bonus
- Companion calls all companion types to your side
- (4) Set Bonus
- Sentries now cast your Hatred spenders every time you do
- (6) Set Bonus
- Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active
- Helltrapper
- The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
- Embodiment of the Maruader
- Monk
- Monkey King’s Garb
- Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
- Has been redesigned
- (2) Set Bonus
- Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
- Decoy explosion now deals the damage type of your highest +% Elemental Damage
- (4) Set Bonus
- When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds
- Monkey King’s Garb
- Sunwuko’s Shines
- Now rolls with a guaranteed empty socket rather than Attack Speed
- Witch Doctor
- Carnevil
- Bug Fixes
- Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
- Bug Fixes
- Wizard
- Firebird’s Finery
- (6) Set Bonus
- The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
- Going back within the allowed range should resume the DoT damage
- (6) Set Bonus
- Firebird’s Finery
- Barbarian
- New Seasonal Legendary Items
- Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2.
- New Legendary Gems have been added
- Esoteric Alteration
- Gain 10% non-Physical damage reduction
- Upgrade rank grants: +0.5% non-Physical damage reduction
- Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
- Gem of Ease
- Monster kills grant +500 experience
- This is multiplied by the difficulty multiplier
- This is intended to be an exorbitant amount of experience for a low level character
- For example:
- A level 1 monster grants 40 experience
- A level 55 monster grants 8,700 experience
- A level 60 monster grants 18,700 experience
- Upgrade rank grants: +50 experience per kill
- For example:
- Rank 25 unlocks: Level requirement reduced to 1
- Molten Wildebeest’s Gizzard
- Regenerates 10,000 Life per Second
- Upgrade rank grants: +1000 Life per Second
- Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
- Esoteric Alteration
- Class-Specific Items
- Crusader
- Belt of the Trove
- New Legendary Belt
- Every 6-8 seconds, Bombardment is cast on a random nearby enemy
- Belt of the Trove
- Demon Hunter
- Odyssey’s End
- New Legendary Bow
- Enemies snared by Entangling Shot take 20-25% more damage from all sources
- Odyssey’s End
- Wizard
- Halo of Arlyse
- New Legendary Ring
- Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
- Halo of Arlyse
- Crusader
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Barbarian
- The Undisputed Champion
- Legendary power added
- Frenzy gains the effect of every rune
- The Undisputed Champion
- Monk
- Gungdo Gear
- Legendary power added
- Exploding Palm’s on-death explosion applies Exploding Palm
- Gungdo Gear
- Witch Doctor
- Wormwood
- Legendary power added
- Locust Swarm is cast on a nearby enemy every second
- Now rolls with +20-25% Poison skill damage as one of its four primary affixes
- Wormwood
- Bug Fixes
- Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
- Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
- Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
- Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
- Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King’s Garb
ACHIEVEMENTS
- Season 2 Conquests have been added
- The Lord of Bells is no longer required to complete “You’re Not The Boss Of Me”
ADVENTURE MODE
- The New Tristram town hub now has an improved layout
- Note: The changes apply to Adventure Mode only
- Whimsydale is now more rewarding
- Bounties & Events
- Bounties that were disabled after Patch 2.1.0 have been re-enabled
- The following events have received several changes, including changes to their completion requirements
- A Miner’s Gold
- The Jar of Souls
- The Matriarch’s Bones
- The Miser’s Will
- The Scavenged Scabbard
- Clear the Barracks
- Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
- Nephalem Rifts
- Players can no longer resurrect at checkpoint
- Players now resurrect at corpse after a delay
- The respawn timer will increase with every death
- The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
- Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
- Monsters
- Monster density has been increased in several Greater and Nephalem Rifts
- Monster damage in Greater Rifts level 26 and higher has been reduced
- The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
- Bloodmaw
- Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
- Erethon
- Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
- Rime
- Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
- Bloodmaw
- Pylons
- Pylons are now less likely to spawn next to each other
- Conduit Pylon
- Now deals damage based on player Weapon Damage
- Now attacks a limited number of targets
- Will now attack the same target less frequently
- Shield Pylon
- Now reflects damage back to attackers
- Speed Pylon
- Duration has been increased from 30 seconds to 1 minute
- Now knocks enemies into the air and deals damage to them
- Now breaks Waller for the full duration
- Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
- Realm of Trials
- The time between waves has been shortened
- Minor changes have been made to the types of monsters that can spawn
- Rewards now scale based upon the rank of the Keystone you receive
- Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
- Bug Fixes
- Fixed an issue that allowed Follower skills to be changed while in a Greater Rift
CRAFTING
- Blacksmith
- Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed
FOLLOWERS
- Templar
- Bug Fixes
- Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration
- Bug Fixes
MONSTERS
- The Extra Health and Vampiric monster affixes have been removed from the game
- Anarch
- Maximum dash range has been reduced
- Now has a short dash that will be used at close range
- Corrupted Angel
- Maximum dash range has been reduced
- Unholy Shield has been removed
- Inferno Zombie
- Reduced this monsters XP, damage and survivability to bring it in line with other zombies
- Punisher
- Maximum leap range has been reduced
- Stun duration has been reduced
- Treasure Goblins
- New Treasure Goblins have been added to the game
- Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor
- The new Treasure Goblins can only be found in Adventure Mode
- Now always appear in front of a portal
- Now have a special minimap icon
- Now only drop their best loot on Torment I difficulty or above
- Some changes have been made to the way Treasure Goblins try to escape
- New Treasure Goblins have been added to the game