Armored Core VI Patch 1.02 Buffs Weapons, Nerfs Bosses

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Armored Core VI Fires of Rubicon

By: Jason Siu

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2 min read

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Armored Core VI: Fires of Rubicon gets its first major patch

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FromSoftware has released Patch 1.02 for Armored Core VI: Fires of Rubicon. Those who abandoned the game after running into the first chapter’s boss, Balteus, might want to revisit it after this patch. Not only have several of the early-game weapons been buffed, certain attacks from the bosses have been “adjusted.” Several bugs have also been addressed. The developers said that a PvP-oriented balance patch will be released in the future.

Patch 1.02 aimed to enhance balance adjustments, promoting greater build diversity in the early and mid-game phases of AC assembly.

In my review of the game, I thoroughly enjoyed 90% of Armored Core VI: Fires of Rubicon, but found the remaining 10% — mainly boss fights — more frustrating than fun. Although I understand FromSoftware is known for its difficult boss battles, the state of Armored Core VI at launch just didn’t feel balanced. Hopefully this patch pushes things in the right direction, so people don’t quit after running into Balteus.

Armored Core VI: Fires of Rubicon Patch 1.02

BALANCE ADJUSTMENTS

  • Weapon Unit balance adjustments:
    • MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time.
    • LR-036 CURTIS: Increased attack power, decreased reload time.
    • RF-024 TURNER: Increased attack power/projectile speed, decreased reload time.
    • RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time.
    • MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time.
    • MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time.
    • DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time.
    • MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time.
  • Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.

BUG FIXES

  • Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”.
  • Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player.
  • Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”.
  • Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”.
  • Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage.
  • Improved camera controls when spectating online arena battles.
  • Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
  • Other bug fixes.
  • [Xbox One / Xbox Series X|S / Steam] Fixed a bug that caused the game to enter offline mode and unable to save progress after the device recovers from sleep mode.
  • [Steam] Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen.
  • [Steam] Fixed a bug causing certain bosses to be rendered incorrectly.

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With over 20 years in online publishing, Jason Siu is the Community Director at Autoverse Studios, where he also contributes to the design and development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.

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