Clair Obscur: Expedition 33 Gets Its First Major Patch

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Clair Obscur Expedition 33

By: Jason Siu

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4 min read

Home » News » Clair Obscur: Expedition 33 Gets Its First Major Patch
Clair Obscur: Expedition 33 Patch 1.2.3 features plenty of fixes and some changes, especially to Maelle's damage output | Image: Sandfall Interactive / FullCleared

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Since its release on April 24, Clair Obscur: Expedition 33 and the team at Sandfall Interactive have been enjoying a whirlwind of a launch. It’s already sold two million copies despite being on Game Pass, and both critics and gamers are singing the game’s praises. In my review, I said Clair Obscur: Expedition 33 is the reason why I play and love video games, as it takes me on a profound journey with a carefully composed narrative. We’re also celebrating the game’s launch and success with a giveaway!

Today, the game received its first major patch featuring a collection of fixes and changes. The biggest change for most players is the nerfs to Maelle’s Medalum weapon and Stendhal skill. Stendhal’s damage has been reduced by 40 percent and Medalum’s third Lumina has been fixed since it was accidentally doubling all damage in Virtuose Stance instead of doubling only Burn damage. Despite these fixes, Maelle is still doing plenty of damage, and these changes were necessary since she could hit for over 3 billion damage.

Patch 1.2.3 also adds PlayStation 5 controller compatibility for Game Pass players, along with numerous fixes for ultrawide monitor users. There are also some fixes for mouse and keyboard input, as well as areas where players could accidentally get stuck. The team at Sandfall Interactive confirmed this is the first in a series of patches it’s planning to do over the coming months. You can see the full patch notes below.

Clair Obscur: Expedition 33 Patch 1.2.3

STEAM DECK

  • Fixed backgrounds of various menus not displaying properly on the Steam Deck

XBOX GAMEPASS

  • PC GAMEPASS: PS5 controllers are now compatible

Various Ultrawide Fixes

  • Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
  • The Options menu image will no longer be stretched in ultrawide resolutions
  • Combat UI now adapts correctly to ultrawide resolutions
  • Game will no longer minimize upon changing settings in ultrawide resolution
  • Cutscenes won’t letterbox in 32:9 aspect ratio
  • Title screen now displays fullscreen when the game is launched in ultrawide resolution

Mouse and Keyboard

  • UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
  • Mouse buttons do not become unresponsive after first use
  • With mouse cursor on screen, using ‘WASD’ or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
  • Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
  • Mouse input is not lost after the first Jump counter attack if it is pressed only once

Fixed areas of the world map where you can get stuck:

  • Between lanterns scattered on the ground near Stone Wave Cliff portal
  • While walking on the ship wreck near the Forgotten Battlefield level entrance
  • Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
  • Between two small rocks located between Spring Meadows and Abbest Cave
  • Between vases and corals when jumping from rooftopps
  • Between various rocks
  • In ruins behind Flying Manor level entrance
  • Near the bridge between Flying Waters and Spring Meadows
  • In the rocks on the World Map, near Flying Waters
  • Next to hardened land, close to the Flying Waters location exit

Fixed situations where Esquie specifically would get stuck (poor guy):

  • When taking off from paint bridges, making him fall through the bridge and restrict movement
  • When flying into bottom parts of levitating structures near Visages
  • Near the Flying Waters entrance level
  • Near a giant hammer when traversing close to Blades’ Graveyard level

Weapon and skill fixes and tuning:

  • Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
  • Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
  • Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
  • Stendhal: Reduced damage by 40%.

Other fixes

  • Boss encounter in Stone Wave Cliffs can now be finished on NG+
  • You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
  • Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
  • Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
  • If at camp you pick “remember the objective”, then quickly choose to “go to sleep” and immediately after press “leave”, the screen no longer goes black
  • You can no longer trigger the “Discovering the truth” cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.
  • Update to rolling credits

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With over 20 years in online publishing, Jason Siu is currently a consultant at Autoverse Studios, where he contributes to the development of Auto Legends. His extensive background includes serving as Content Director at VerticalScope and writing about cars for prominent sites like AutoGuide, The Truth About Cars, EV Pulse, FlatSixes, and Tire Authority. As a co-founder of Tunerzine.com and former West Coast Editor of Modified Magazine, Jason has also authored two books for CarTech Books. In his spare time, he founded FullCleared to channel his passion for gaming, with a particular fondness for RPGs.

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